The
Inborn Caster
Inborn Casters have the following games statistics.
Abilities:
An Inborn depends on Charisma to cast use her
spell like abilities. She must have a Charisma
of spell level +10 in order to use that spell.
Hit Die: d4
Class
Skills
The inborn's class skills (and the key ability
for each skill) are Bluff (Cha), Concentration
(Con), Craft (Int), Diplomacy (Cha), Gather Information
(Cha), Knowledge (all skills, taken individually)
(Int), Listen (Wis), Perform (Cha), Profession
(Wis), Spellcraft (Int), and Use Magic Device
(Cha).
Skill
points at 1st level: (4 + Int modifier)
* 4
Skill points at each additional level:
4 + Int modifier
Starting Gold: 4d4 x10
Table:
The Inborn Caster
Level |
BAB |
Fort |
Ref |
Will |
Special |
Spell
Points per Day |
1 |
+0
|
+0 |
+0 |
+0
|
Inborn
Power, Discarnate Legacy |
2 |
2 |
+1
|
+0 |
+0 |
+0
|
Detect
Magic |
4 |
3 |
+1 |
+1 |
+1
|
+1 |
--- |
7 |
4 |
+2
|
+1
|
+1
|
+1 |
Scion
of Magic 1/day |
11 |
5 |
+2 |
+1 |
+1 |
+1 |
Grace
of Being |
16 |
6 |
+3
|
+2
|
+2
|
+2 |
--- |
24 |
7 |
+3
|
+2
|
+2
|
+2
|
--- |
33 |
8 |
+4
|
+2
|
+2
|
+2 |
Scion
of Magic 2/day |
44 |
9 |
+4
|
+3
|
+3
|
+3 |
--- |
56 |
10 |
+5/+0
|
+3
|
+3 |
+3 |
--- |
72 |
11 |
+5/+0
|
+3
|
+3
|
+3 |
--- |
88 |
12
|
+6/+1
|
+4
|
+4
|
+4 |
Scion
of Magic 3/day |
104 |
13
|
+6/+1
|
+4
|
+4
|
+4 |
--- |
120 |
14 |
+7/+2 |
+4 |
+4
|
+4 |
--- |
136 |
15 |
+7/+2
|
+5
|
+5
|
+5 |
--- |
152 |
16
|
+8/+3
|
+5
|
+5
|
+5 |
Scion
of Magic 4/day |
168 |
17
|
+8/+3
|
+5
|
+5
|
+5 |
--- |
184 |
18
|
+9/+4
|
+6
|
+6
|
+6 |
--- |
200 |
19
|
+9/+4
|
+6
|
+6
|
+6
|
--- |
216 |
20
|
+10/+5
|
+6
|
+6
|
+6
|
Ascendant,
Scion of Magic 5/day |
232 |
Table:
Inborn Spells Known
Level |
Spells
Known |
0th |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
1st |
4 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
2nd |
5 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
3rd |
5 |
3 |
— |
— |
— |
— |
— |
— |
— |
— |
4th |
6 |
3 |
1 |
— |
— |
— |
— |
— |
— |
— |
5th |
6 |
4 |
2 |
— |
— |
— |
— |
— |
— |
— |
6th |
7 |
4 |
2 |
1 |
— |
— |
— |
— |
— |
— |
7th |
7 |
5 |
3 |
2 |
— |
— |
— |
— |
— |
— |
8th |
8 |
5 |
3 |
2 |
1 |
— |
— |
— |
— |
— |
9th |
8 |
5 |
4 |
3 |
2 |
— |
— |
— |
— |
— |
10th |
9 |
5 |
4 |
3 |
2 |
1 |
— |
— |
— |
— |
11th |
9 |
5 |
5 |
4 |
3 |
2 |
— |
— |
— |
— |
12th |
9 |
5 |
5 |
4 |
3 |
2 |
1 |
— |
— |
— |
13th |
9 |
5 |
5 |
4 |
4 |
3 |
2 |
— |
— |
— |
14th |
9 |
5 |
5 |
4 |
4 |
3 |
2 |
1 |
— |
— |
15th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
2 |
— |
— |
16th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
2 |
1 |
— |
17th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
2 |
— |
18th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
2 |
1 |
19th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
3 |
2 |
20th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
CLASS
FEATURES
Inborn Casters have the following Class Features:
Weapons
and Armor Proficiency: Inborn are proficient
with all simple weapons and no armor or shields.
Inborn
Power (Sp): The Inborn gains a number
of spell like abilities. An inborn uses spells
as spell like abilities, which are drawn from
the Inborn
Caster spell list. He can use any spell like
ability he knows without preparing it ahead of
time, the way a wizard or a cleric must.
To
use a spell, an inborn must have a Charisma score
equal to at least 10 + the spell level. The Difficulty
Class for a saving throw against an inborn’s
spell is 10 + the spell level + the sorcerer’s
Charisma modifier.
An
inborn is limited in his casting by how many spell
points he has per day. The cost in spell points
to use his spell like abilities is given in the
Magic Section in the Table: Spell Point Costs.
His base daily spell point allotment is given
on Table: The Inborn Caster. In addition, he receives
bonus uses per day if he has a high Charisma score
based on the Table: Bonus Spell Points.
An
inborn’s selection of spells is extremely
limited. An inborn begins play knowing four 0-level
spells and two 1st-level spells of your choice.
At each new inborn level, he gains one or more
new spells, as indicated on Table: Inborn Spells
Known. (Unlike uses per day, the number of spells
an inborn knows is not affected by his Charisma
score; the numbers on Table: Inborn Spells Known
are fixed.) These new spells can be common spells
chosen from the inborn spell list, or they can
be unusual spells that the intuitive has gained
some understanding of by self reflection which
uncovers a new power.
Unlike
a wizard or a cleric, an inborn need not prepare
his spells in advance. He can use any spell he
knows at any time, assuming he has not yet used
up her uses per day for that spell level. She
does not have to decide ahead of time which spells
he’ll use.
A
spell-like ability has no verbal, somatic, or
material component, nor does it require a focus
or have an XP cost. The user activates it mentally.
Armor never affects a spell-like ability’s
use, even if the ability resembles an arcane spell
with a somatic component. Spell-like abilities
gained via the Inborn Power class ability cannot
be modified by meta-magic feats such as Empower
or Extend, though they can be affected by magic
items that mimic these feats.
Discarnate
Legacy (Ex): Inborn Casters are treated
as if they had the discarnate subtype for the
purposes of spells, feats and other effects that
effect creatures with the Discarnate subtype.
Detect
magic (Sp): At 2nd Level, the Inborn
is sensitive to all forms of magic. 1/day + Cha
modifier, he may use detect magic as a spell-like
ability as an Inborn of his level.
Scion
of Magic (Su): At 4th level, the Inborn’s
connection to magic becomes such that he is actually
resistant to most magic. He gains Spell Resistance
equal to his Inborn level + 10 for a number of
rounds equal to his Charisma modifier. This ability
is usable once per day at 4th level and an additional
time per day every four levels thereafter.
Grace
of Being (Ex): At 5th level, the personality
of an inborn becomes truly powerful. He may add
his Cha modifier to all saves.
Ascendant
(Ex): At level 20, the Inborn’s
true power manifests. He gains all features of
the Discarnate
subtype.
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