Monster -- Hailene

 

Hailene Sky Guard

Hailene Sky Guard Level 4 Minion
Medium Natural Humanoid XP 43
Initiative +6 Senses Perception +5

HP 1; a missed attack never damages a minion.
AC 18; Fortitude 16, Reflex 17, Will 16
Speed 6 squares; overland flight 6


Halberd (basic melee, standard; at-will) - Weapon
Reach 2; +9 vs. AC; 4 damage

Shortbow (basic ranged, standard; at-will) - Weapon
Ranged 15/30; +9 vs. AC; 3 damage

Aerial Attack (standard; encounter)
The hailene flies up to its speed. At any time during this movement, it may make a basic melee or ranged attack as a free action. If the hailene ends this move in the air, it falls as normal.

Winged Breakfall
The hailene treat all falls as if they were reduced 3 squares for the purposes of calculating damage from the fall.


Alignment Unaligned
Languages Common, Imperial
Str: 14 (+4) Dex: 18 (+6) Wis: 16 (+5)
Con: 16 (+5) Int: 10 (+2) Cha: 12 (+3)
Equipment: halberd, shortsword, chain armor

Tactics
Sky Guards prefer to start combat with their aerial attack power, flying past enemies and making attacks with their halberds before landing in prime position to make proper use of their reach weapons. If their numbers are depleted, they will break off and withdraw to regroup for another attack.


Hailene Lancer

Hailene Lancer Level 5 Skirmisher
Medium natural humanoid XP 200

Initiative +8 Senses Perception +5

HP 62; Bloodied 31
AC 19; Fortitude 17, Reflex 18, Will 17
Speed 6 squares, fly 4 (clumsy), overland flight 6


Glaive (basic melee, standard; at-will) - Weapon
Reach 2; +10 vs. AC; 2d4+4

Vertical Charge (basic melee, standard; at-will; only when charging) - Weapon
+8 vs. Fortitude; 2d8+4 and the hailene lancer may shift 1 square.

Whirling Glaive (melee, standard; encounter) - Weapon
Close burst 1, all enemies in burst; +10 vs. AC; 2d8+4

Aerial Attack (standard; encounter)
The hailene flies up to its speed. At any time during this movement, it may make a basic melee or ranged attack as a free action. If the hailene ends this move in the air, it falls as normal.

Winged Breakfall
The hailene treat all falls as if they were reduced 3 squares for the purposes of calculating damage from the fall.


Alignment Unaligned
Languages Common, Imperial
Str: 16 (+5) Dex: 18 (+6) Wis: 16 (+5)
Con: 14 (+4) Int: 12 (+3) Cha: 12 (+3)
Equipment: glaive, chain armor

Tactics
Hailene Lancers prefer to charge into the thick of battle, using their whirling glaive ability at the first chance. When there are no more enemies nearby, they use their aerial attack or vertical charge to get close to more enemies. Hailene Lancers fight to the death or until ordered to withdraw.


Hailene Bowman

Hailene Bowman Level 5 Artillery
Medium natural humanoid XP 200

Initiative +6 Senses Perception +5

HP 50; Bloodied 25
AC 17; Fortitude 17, Reflex 18, Will 17
Speed 6 squares, fly 4 (clumsy), overland flight 5


Dagger (basic melee, standard; at-will) - Weapon
+10 vs. AC; 1d4+6

Longbow (basic ranged, standard; at-will) - Weapon
Range 20/40; +12 vs. AC; 1d10+4 damage

Ranged Pin (ranged, standard; recharge 456) - Weapon
Range 20/40; +10 vs. Reflex; 3d6+4 and the target is immobilized (save ends)

Aerial Attack (standard; encounter)
The hailene flies up to its speed. At any time during this movement, it may make a basic melee or ranged attack as a free action. If the hailene ends this move in the air, it falls as normal.

Winged Breakfall
The hailene treat all falls as if they were reduced 3 squares for the purposes of calculating damage from the fall.


Alignment Unaligned
Languages Common, Imperial
Str: 16 (+5) Dex: 18 (+6) Wis: 16 (+5)
Con: 14 (+4) Int: 12 (+3) Cha: 12 (+3)
Equipment: dagger, longbow, leather armor

Tactics
Hailene bowmen prefer to attack from cover and will use their aerial attack to get to better positions . Once in a suitable firing position, they use ranged pin as often as possible. Hailene bowmen retreat if their front line fighters fail to hold.


Hailene Battlesinger

Hailene Battlesinger Level 7 Elite Controller (Leader)
Medium natural humanoid XP 600


Initiative +7 Senses Perception +7

HP 160; Bloodied 80
AC 23; Fortitude 19, Reflex 22, Will 23
Resist 5 thunder
Speed 6 squares, fly 4 (clumsy), overland flight 5
Action Points 1


Dagger (basic melee, standard; at-will) - Weapon
+12 vs. AC; 1d4+6 damage.

Trill (basic ranged, standard; at-will) - Thunder
+11 vs. Fortitude; 2d8+5 thunder damage and the target is dazed until the start of the Battlesinger’s next turn.

Ear-rending Song (standard; at-will) - Thunder
Close burst 3; all enemies in burst; +11 vs. Fortitude; 1d8+5 thunder damage and the target is deafened until the start of the Battlesinger’s next turn.

Downnote Solo (standard; recharge 56) -Thunder
Close burst 5; all enemies in burst; +11 vs. Fortitude; 3d10+5 thunder damage and the target is dazed until the start of the Battlesinger’s next turn.

Hailene War Anthem (minor; encounter) -Healing
Close burst 5; Allies in burst may spend a healing surge to gain 10 temporary hitpoints and gain a +1 power bonus to their flight speed.

Injured Scream (immediate reaction, the battlesinger takes damage from a melee attack; encounter)
The target takes 5 thunder damage and is pushed 4 squares.

Aerial Attack (standard; encounter)
The hailene flies up to its speed. At any time during this movement, it may make a basic melee or ranged attack as a free action. If the hailene ends this move in the air, it falls as normal.

Winged Breakfall
The hailene treat all falls as if they were reduced 4 squares for the purposes of calculating damage from the fall.


Alignment Unaligned
Languages Common, Imperial
Skills Acrobatics +9
Str: 13 (+4) Dex: 18 (+7) Wis: 19 (+7)
Con: 16 (+6) Int: 15 (+5) Cha: 21 (+8)
Equipment: dagger, chainmail, light shield

Tactics
Hailene Battlesingers never fight unless backed by suitable soldiers to command. The usually start battle by spurring their troops with a hailene war anthem and then moving to a more defensive position. From there, they use their ear-rending scream to foul enemy tactics and downnote solo to make foes easy picking for their melee troops. IF their front line fails, they will use their injured scream to get room, then order the retreat.


Hailene Fallen Hero

Hailene Fallen Hero Level 11 Brute
Medium natural humanoid XP 1200

Initiative +9 Senses Perception +7; low light vision

HP 282; Bloodied 141
AC 25; Fortitude 26, Reflex 25, Will 23
Immune charm, fear
Speed 6 squares, fly 4, overland flight 6
Action Points 1


Greatsword (basic melee, standard; at-will) - Weapon
+14 vs. AC; 1d10+5 damage. See Brutalize (below)

Spiteful Wounding (melee, standard; at-will) - Weapon
+14 vs. AC; 2d6+5 damage and the target is marked.

Takedown (melee, standard; recharge 456) - Weapon
+12 vs. Fortitude; 4d8+5 damage and the target is knocked prone.

Murderous Charge (standard; encounter) - Weapon
The Fallen Hero charges as normal and makes the following attack:
+12 vs. Fortitude; 4d10+5 and the target takes 5 ongoing damage (save ends).

Vengeful Strike (immediate interrupt, an adjacent target marked by the Fallen Hero makes an attack that does not include the Fallen Hero; at-will) - Weapon
The Fallen Hero makes a greatsword attack against the triggering creature.

Brutalize (immediate reaction, a creature misses a melee attack against the Fallen Hero; recharge 56) - Weapon
The Fallen Hero makes two greatsword attacks against the triggering creature.

Aerial Attack (standard; encounter)
The hailene flies up to its speed. At any time during this movement, it may make a basic melee or ranged attack as a free action. If the hailene ends this move in the air, it falls as normal.

Winged Breakfall
The hailene treat all falls as if they were reduced 6 squares for the purposes of calculating damage from the fall.


Alignment Unaligned
Languages Common, Imperial
Skills Athletics +10
Str: 21 (+10) Dex: 18 (+9) Wis: 14 (+7)
Con: 21 (+10) Int: 15 (+7) Cha: 18 (+9)
Equipment: plate armor, greatsword

Tactics
Hailene Fallen Heroes take to battle with a kind of grim and hideous glee, closing swiftly with murderous charge and using takedown as often as possible. Once they’ve marked a target, they dog them mercilessly, goading them to attack as often as possible for the chance to brutalize them. Hailene Fallen Heroes fight until killed.


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