Races -- Lost and Dead Races

Not all of the races of Ere have survived into the present day; at least not on the Prime Material. A number of sapient races were obliterated in atrocities during the Hailene War of Ascension and the Ashing of the Green. Surviving members of these species may yet live in isolated pockets or on the adjacent planes, but play no major role in the campaign setting.

It is the DM’s prerogative to decide the final fate of these races within their own campaign, but as a rule of thumb, they at the very least have little to no dealings with the outside world as of the present. There are many places in the world where populations of hundreds or even thousands can remain isolated, so anything is possible.

The gnomish race was created during Saint’s Landing by Justicar. They were gifted in the arts and life sciences; ultimately being responsible for many of the common domestic animals known today, including the spider mounts of the Southern Lands and the small, docile bears that serve much the same tasks as dogs in the West.

When the hailene began their war effort, gnomes were a priority as far as slaves went. All who were captured were forced to work on floating research platforms along the Illium coastline. There, they provided the hailene with much of their biological technology, including the means to cultivate the massive gretharian trees used to create fearsome hailene airships.

Gnomish villages beyond the reach of the hailene were subjected to plagues and sterilizing magics in an attempt to keep the gnomes’ knowledge from the Vishnari. By the end of the war, the only gnomes left alive were hailene slaves, being slowly worked to death. Most of these were killed when Dey annihilated the hailene aerial fleet. The survivors scattered to the four winds, unable to return to their original homes, which were now plague ridden.

No records since the Age of Tragedies mentions gnomes in a non-historical context.

When Denaii first taught demi-humans the skill of machination, he took those best suited to the task and gave them new forms; smaller bodies, greater manual dexterity, and tougher hides. These beings he dubbed ‘goblin’. This new race took to the art of invention with gusto, shunning all other activities except where necessary for survival. The result was a species of filthy, emaciated, often rude tinkers that found themselves apart from contemporary society.

The goblins relocated themselves to mountain caves, venturing out only to raid for food and materials. Retribution from the victimized villages often met with the fearsome machines created by what they thought were only primitive louts.

It was around this time that the goddess Dey took the goblins as her personal patrons; attempting to teach them more worldly things to little success. The proclivities placed within the race by Denaii were too strong to break.

These accounts eventually reached the ears of war time slavers in service to the hailene. The first attempts to press goblin slavers into service was disastrous; resulting in the crash of a research skiff when the goblins coordinated to slaughter the command staff.

It was eventually decided that no more than five goblins could be kept in contact with one another safely at any time. All others were subject to a kill on command order. Soon, however, even these precautions proved too little as the goblins turned their inventions on their hailene masters and single handedly brought down a war ship.

Enraged, the hailene purged the goblin race entirely. It was this event that sealed the fate of the hailene as well.

Accounts pertaining to the origin of the orcs differ. What little remains of written accounts of the orcish oral histories suggests that a deity (whose name has been lost to time) created them as a race devoid of taboo or fear. Others claim that Denaii bred them as the ultimate warriors. Still others say that the hailene or the dragons may have created them to be a servitor race.

Whatever their origin, the orcs quickly made the moors of modern day Minde Forme their home, raiding humanoid villages for what they needed and allying with local spirit beasts for the same purposes. At the height of their species, they numbered twenty tribes which competed furiously with one another for territory.

Unfortunately for the orcish tribes, their lifestyle of infighting and constant war made them victims of attrition. By the end of draconic control, only five tribes remained, and by the outbreak of the Hailene War, no record of raids or other contact with orcs can be found.

The Races of the Green
When Sylph used her power of creation, she made dozens of new races from fey and animal stock. Records from the Vishnari Empire speak of beast men with the heads of boars, jackals, stags and birds, of humanoids with skin of bark and of humanoid insects with four arms. Collectively, these were known as the Races of the Green as they all lived in Sylph’s domain, the Great Green Expanse.

Sadly, the peace these beings found with one another within their forest home was not known elsewhere in the world. Calderia saw them as abominations and so waged war with them, eventually unleashing a horror that transformed the Green Expanse into the Ashed Lands and slaughtered almost all of the races of the green. Today, only the miare survive as testament to what was once a great and diverse civilization.

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