Organization: The Inicarri

The Inicarri
Inicarri is the draconic word for duplicity, which perfectly describes the dealings of the loose confederation of doppelgangers, succubae, hags, fey and other shape changing creatures that have taken the word as their name.

During draconic control, Ghazhuulphear, the lord of the conquering dragon nations narrowly survived an assassination attempt by doppelgangers assuming the forms of his elven servants. Spurred by fear of a second attempt, the great dragon ordered a purge of all shape changers within his realm.

Hundreds of doppelgangers, hengeyokai, and spellcasters capable of shape changing magic were slaughtered in the days following Ghazhuulphear’s decree. In addition to those killings, one succubus by the name of Elathantria was revealed and killed as well. Her death sparked a small community of succubae that had survived the Stillness to action, determined not to allow the dragons to exterminate them when they had only recently awakened from millennia of slumber and deprivation.

A circle of eight succubae sought out the hiding places of Ere’s surviving shape changers and put forth a proposition; even if Ghazhuul’phear were to be defeated, one day another great power would rise and order a similar purge of their kind, thus they would have to work not only to defeat Ghazhuulphear, but to ensure that such times where paranoia could be coupled with great political power would never come to pass.

Taking the name the great golden dragon had used to label all shape changers – Inicarri – those assembled seeded themselves into society; both that of the dragons and those of demi-humanity. Using items created by the eight succubae, now known as the Midwives of Inicarri, these beings were almost undetectable and were able to blend seamlessly into their chosen worlds.

Over the centuries, the Inicarri would sow envy and discord within the ranks of the dragons and rally anger and rebellion among demi-humanity and the apathetic Dragon Nations. When Draconic Control ended, the Midwives orchestrated the insinuation of their influence within the fledgling Vishnari government, hoping that by guiding demi-humanity to a utopia, they would prevent the paranoia that would expose them.

But the Hailene War broke Vishnari apart and threw the continent into chaos. With their former empire shattered, but many, many societies now forming to give them new experiences, the Midwives grew disinterested with their original course for the Inicarri and all but one eventually abandoned the group to be governed by the eldest doppelgangers.

Today, the Inicarri is still attempting to regain its former influence. The doppelgangers; now children of children of the original elders, lack the political savvy and skill at manipulation known by the Midwives and rely heavily on hags, dragon-sired and inborns to handle the political details while they handle the social aspects.

Even as the doppelgangers fumble along in their attempts at influence peddling, the remaining Midwife; the ancient succubus Thelladred, has recently returned to the Inicarri after living a lifetime as a member of a Chordini noble house. She has attempted to regain control of the Inicarri once before, but failed due to previously failed plots by the group drawing adventurers too close to her. Now she has no such troubles and will likely take control in a matter of months.

Plot Hooks
The Inicarri are ideal to use in politically motivated games given their primary goal of usurping governments. Many existing governments may already be influenced, or entirely under the control of the Inicarri, especially if Thelladred or a younger succubus is involved.

Additionally, historical campaigns may eventually uncover evidence of ancient meddling on the part of the group. That the organization actually had a positive influence during the Vishnari era may mean that more civic minded parties may wonder if allowing them control is actually so bad – but past actions do not indicate current direction.

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©Landon Porter