Vini
Tresolm
”Central to the continent, lush and fertile, wild
and foreboding, Vini Tresolm is a beautiful as it is dangerous.
Within its borders, one can find the most beautiful jungle
falls, the whitest dunes of sand and the most expansive grasslands
on the continent. But one must be careful in the Tresolm;
while beauty is omnipresent, many of the natives, a great
deal of the wildlife and even a surprising number of species
of flora – can and likely will kill.” ~ Jothan
Blackkard, Gazetteer.
Geography
The lush land of Vini Tresolm is literally the center of the
continent; lying east of the Emaru river that marks the boundary
to the West. To the north lie Chordin and Genmide and to the
south are the principalities of Novrom. The Sea of Thespis
separates t from Taunuan and Minde Forme in the east.
Fed by
the lazily meandering Green Sister River, much of the land
is given over to dense rainforest and jungle. Along the northern
edge of the nation, the sheltering effect of the Matta Syne
mountains creates the arid Tavis Draid Desert. A second desert,
the Seldon Waste lies between the Matta Syne and the Jedda
Syne.
History
Elven legend says that Hessa was so overjoyed when she created
the elves, her light shone particularly bright across the
entire continent, giving nourishment to the infant forests.
In the river valley of the Green Sister and the Emaru, the
trees grew to prodigious size and here, Hessa gave the elves
their own homeland.
Whether
this is true or not, the Tresolm has been the homeland of
elves (and kept that name) since Saint’s Landing. Even
when the continent was united, the jungle region the elves
called home remained almost entirely autonomous. Only at the
height of draconic control was the Tresolm ever ruled by any
other than elves – even the hailene were repelled in
their attempts to conquer the forest land.
In the
bolls of the famed magnagoth trees, the elves carved out entire
villages, called Elfholmes. When the elves suffered a schism
over worship of Hessa and Sylph, the so called races of the
green and the more radical worshipers of Hessa formed a separate
nation called the Green Expanse from the extremely lush northwestern
region. They remained even when the Hessan worshipers left
for the isle of Nyce.
Following
the collapse of the Vishnari Empire, the tresolmi elves declared
themselves a nation and were largely unopposed because no
one else had the knowledge of the forest, or the diplomatic
relations of the greater beasts the elves had.
When
the Ashing of the Green occurred, the elves of the Tresolm
saw it as the final warning for them to cut ties with the
other races of the world – particularly the humans,
half-elves, and the so called ‘race traitors’;
elves who had adopted human ways, that made of the Church
in Calderia. As such, they all but completely cut off communications
with the rest of demi-humanity.
Today,
only a few elven communities on the outskirts of the Tresolmi
jungle will have any dealings with humans or half-elves or
anyone raised among either group. While the elves of the Tresolm
are not openly hostile to outsiders, humans and half elves
are not protected by Tresolmi law as other creatures are.
Culture
The elves of the Tresolm live lives of plenty and almost complete
isolation from the outside world. Sylphian clerics and druids
ensure that food is plentiful and Wild Speaker bards ensure
that the elves and the greater beasts – the wild masters
of the Tresolmi spirit beasts – are on good terms for
the most part. They even co-exist in relative harmony with
the Sylvan nagas, lasconti, and inari communities that share
their jungle domain.
Isolation,
however has led to stagnation. Tresolmi technology, magic
and medicine are almost identical to what they were in the
years before the Ashing of the Green. Similarly, education
is rarely more than happenstance if not outright trial and
error among Tresolmi elves. Even with their long lives, the
average adult Tresolmi elf knows less than the average ten
year old school child from Chordin or Rizen.
As a
result, Tresolmi wizards, rogues and even combatants and fighters
are rare. The only truly specialized vocations in the Tresolm
are those of the clergy and the Wild Speakers. The elves don’t
seem to notice that anything is amiss and are quick to dismiss
the value of education and advancement as ‘human superstition’.
Industry
Vini Tresolm as a whole does not trade with any nations or
entities. This task is left to the individual communities
and most do not see the need for trade. Most business is carried
out by groups living on the edge of the forest who negotiate
logging contracts, act as guides and gather exotic fruits,
nuts and other plants from their forest home. Trapping is
almost universally frowned upon and only the occasional lasconti
guide will even entertain the idea.
Government
The Tresolm is ruled in name by a hereditary king or queen;
the first born child of the previous ruler. The current ruler
is Queen Lyzen hi’ Memeshan (Female elf aristocrat 4/ranger
3). Though Lyzen is named monarch, she has little control
over Vini Tresolm as a whole. Mostly, she rules the capitol,
Elfholm Mastes, commands its sizable army, and the Wild Speakers.
True
power in Vini Tresolm belongs to the lords of the individual
Elfholmes. They govern their respective territories, make
the laws, and for the most part enforce them. By paying tribute
to Queen Lyzen, they also gain the services of the Wild Speakers
and the protection of the army should the Wild Speakers fail
to quell local spirit beast attacks.
Non-elven
communities are largely autonomous, though they can petition
for assistance from the army. Most never use this option,
preferring to use their own methods of survival rather than
be in debt to the crown.
Organizations
and People
Kalueth’nor, the Great Green Sage (Wyrm Green
Dragon)
Within the burnt and hollow stump of the magnagoth that once
housed the Elfholm Tesser, the ancient green dragon, Kalueth’nor
holds her court. Though she is technically a guest of Vini
Tresolm, she is very much a queen many times over. Not only
is she the recognized lord of the small town that has grown
up around her lair, but she is also the ruler of the Green
Dragon Nation, Tacyn’nor.
Hatched
during the height of the Vishnari Empire, Kalueth is possessed
of an impressively long memory for one of her kind and a wisdom
to apply all that she remembers. Her great wisdom has earned
her the title of ‘Great Green Sage’ among the
people of the Tresolm, who travel from miles around, through
hostile terrain to seek her advise.
For her
part, Kalueth receives those who come to her with truly important
questions with good humor and a friendly demeanor. She will
help those whose questions she deems worthy, gently turn away
those who ask frivolous things, and set those who ask for
advise for malevolent means down the path to their ultimate
destruction.
Little
is known among non-Tresolmi about Kalueth except for historical
notes about her heroic deeds in battle during the Hailene
War and her charitable deeds during the Age of Tragedies.
Most assume she has either withdrawn from the world or is
dead, which is just the way the Tresolmi like things, as they
see the Great Green Sage as a private national treasure.
Wild
Speakers
Wild speaking is a bardic tradition that focuses more on oration
than the methods of song or music. They are trained in diplomacy
and in the bardic magics that deal with nature rather than
illusion. By and large the Wild Speakers are credited for
the survival of the relatively under defended Tresolmi populace;
plying their negotiation skills with the powerful monster
that inhabit the Tresolm.
The Wild
Speakers officially report directly to the Crown, but many
whisper that they are the true power within Vini Tresolm.
The current royal liaison to the Queen is Tash Windburden
(Male elf Bard 13), who is also the official envoy between
the Crown and Kauleth’nor.
The Wild
Speakers are based out of Elfholm Mastes, with agents all
across the nation to respond to any crisis as quickly as possible.
Major
Settlements
Elfholm Mastes (City 20,000)
Mastes is the capitol of Vini Tresolm. Like all Elfholmes
built prior to the Hailene War, Mastes is built on the boughs
and within the trunk of colossal broadleaf tree referred to
as a magnagoth. This particular magnagoth is located on the
shore of the Green Sister River, on the cusp of Valuna Falls.
The spray of the waterfall keeps the city humid and cool at
all times.
The palace
of Queen Lyzen is located here, actually built into a smaller
tree which has been coaxed into growing in the fertile ecosystem
that exists in the crown of the magnagoth.
Tesser-holm
(Town 1,500)
Long ago, Elfholm Tesser was a thriving city of fifty thousand.
Then the Hailene War came and the entire great tree was put
to the torch and fireball spell of vengeful hailene who could
not penetrate further into the jungle and thus simply bombarded
the few cities they found from the air.
Now,
Tesser-holm replaces Tesser; a small town built just outside
the blackened stump that was once a city-tree. The locals
here owe their allegiance to Kalueth’nor, the green
dragon who now dwells in the stump. Every year, thousands
come to the town to ask the dragon’s advice and the
town was founded to take advantage of pilgrims who needed
food, drink, lodging and other provisions while visiting the
remote site.
Locations
of Note
Durkarr (Ruined City)
In 4342, the Historical Society of Kinos uncovered one of
the great archeological finds of the age in the Tavis Draid
desert. Stone plaques name the city of granite and obsidian
Durkarr, which, in the language of the fire element creatures
of Ola means ‘Pearl of the Lake’.
The city
is mostly buried in sand, even after 86 years of on again,
off again excavation. This is due in part to the shifting
sands, but the chaotic layout of the city is just as much
to blame. Entire sections of buildings seem to have been excised
from the whole and the remainder forced together in a strange
fusion that created no heat to harm the stone. Only interrupted
striation patterns and clearly impossible floor plans hint
at this phenomena. Occasionally an artifact is found in which
two or more objects seem to have been forced into the same
space at the same time – a feat impossible with even
the most powerful teleportation and transmutation magics.
Whatever
caused the bizarre environment within Durkarr seems to still
have an effect on the area. Workers disappear often, sometimes
falling through solid floors and walls, sometimes dissolving
into the ether. None yet have a viable explanation for any
of these phenomena.
Encounters
The Tresolm, more than anywhere on the mainland, teams with
a variety of plant and animal life. Any type of plant or fey
can be encountered here, as can most animals and dire animals.
Spirit beasts are extremely common, though less overtly hostile
thanks to their contact with the Wild Speakers.
Sylvan
nagas and lasconti often hunt in the forest and some of the
more sheltered communities of these can’t tell much
difference between a human (or other humanoid) and the apes
they sometimes hunt for rites of strength.
The biggest
threat in the Tresolmi jungle comes from the treacherous terrain
itself. The ground is often wet and slick, with seemingly
smooth ground suddenly dropping into natural deadfalls, or
undergrowth obscuring sleeping beasts that tend to attack
first is startled.
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