Taunuan
“The Dragon Nations have a long and complicated
history with the people of Ere. There is no place in the world
that reflects this history more than the Vast Plain, or as
it is known in draconic; Taunuan.” ~Jothan Blackkard,
Gazetteer
Geography
South of Minde Forme, across the Remidian Wastes, East of
Vini Tresolm and Novrom across the Sea of Thespis and the
strait of Farris Key is a land that is called simply Vast
Plain in the language of dragons.
To the
casual observer, Taunuan is just that; an endless expanse
of grassland. But a closer look reveals scrubby forests, volcanic
vents that may well reach into the depths of the planet, a
deadly, shifting desert and rocky coastlines. So diverse is
Taunuan’s ecosystem that many mages believe that the
dragons made it so to reflect their elemental heritage.
History
In the days following Saint’s Landing, the Greater Pantheon
named the dragons as their first among Saints; those who would
teach, protect and guide those humans, halflings and hailene
they brought into the alien and unforgiving wilderness of
Ere. They also gave to the dragons their own sacred land;
a wild place where dragons of all colors would find safe and
suitable places to clutch and raise their own young. In the
time before things were named, the dragons simply called it
Vast Plain.
The onset
of Draconic Control saw the first demi-humans brought onto
the once sacred ground of vast plain; elves and humans who
came in chains – slaves of Ghazhuulphear and his forces.
In the oppressive heat of the volcanic vents, in punishing
ocean caves, and in the sun-baked sands, these humans toiled
to raise and protect the eggs of dragons who oppressed them
for the Siege Dragon could not spare mothers to raise their
own clutches, nor fathers to watch them.
The reverberations
of Ghazhuulphear’s fall were not felt in Taunuan for
decades after the fact. The slaves knew nothing, save that
no more soldiers came to bear the wyrmlings they hatched off
to war in the West. Thus, they simply took to teaching and
raising the new hatchlings themselves.
When
the first Vishnari scouts entered the Vast Plain, they encountered
a strange sight; young dragons and demi-humans working together.
In the outside world, the remaining Nations of Dragons shunned
and avoided humans out of shame, but in this previously unknown
world, dragons had neither the belief in their own superiority,
nor the almost racial shame that marked dragons. These scouts
also encountered what to them was a new race; the offspring
of these human raised dragons and their demi-human counterparts;
the Dragon-sired.
Word
quickly spread across both the Vishnari Empire and the Dragon
Nations of this odd tribal culture forming on the Vast Plain.
In secret, the Nations gathered to decide what was to be done
with the orphans of those who had shamed their people. Finally,
it was decided that the Taunuan dragons could not remain as
they were, but that the humans and Dragon-sired could not
be abandoned completely.
To fulfill
both of these obligations, the Dragon Nations built a secret
city beneath the earth within Taunuan. The young dragons were
to live in this city, while a system of tribute was put in
place by which the people of the Vast Plain could summon draconic
help in times of need.
Thus,
the Dragon Nations hoped to regain at least some of the face
they lost by not opposing Ghazhuulphear. They could not have
foreseen the massive shifts in culture that would take place
in the next two thousand years.
Over
the course of the Hailene War and the Age of Tragedies, the
dragons saw much of their written history about what happened
in the Vast Plain reduced to nil. The more enterprising of
their number saw only that they could demand any tribute they
wished of the tribes in exchange for protection from Spirit
Beasts. And the more ambitious among the now expanding ranks
of people coming to Taunuan to escape the devastation wrought
by hailene and corruption saw the dragons as valuable allies
on their path to power.
None
know who began the first dragon cult, but within the span
of a few centuries, the term Dragon Cult had become synonymous
with ‘tribe’ in Taunuan. The Dragon Nations were
horrified to be raised to the level of gods, but were more
than open to the twin concepts of interacting with demi-humanity
and profiting from them.
Culture
Today, the worship and kinship of and with dragons is an omnipresent
part of even the most modernized Taunuanese lifestyle. Any
given town, city or nomadic tribe subscribes to its own intricate
system of customs and festivals to honor the great beasts;
the dragon who personally protests that community in particular.
Most
of these center around rites of tribute as performed by so
called dragon priests. These priests are in league with the
community’s patron dragon as often as they are legitimately
devoted to the ideals they feel the dragon embodies. Often,
these two concepts aren’t mutually exclusive, as dragons
often choose their priests.
The religious
relationship between a dragon cultist and their patron dragon
is closer to ancestor worship than the worship of a god. Communities
honor their patron’s Nation as well as the patron themselves
and for the most part, worshippers of a given Nation are afforded
greater hospitality from other dragons of that Nation, though
this is not a hard and fast Rule.
Taunuanese
live more comfortable lives than most people on Ere outside
the larger cities. They are protected from (most) bandits
and spirit beasts by their patrons, thus, they concentrate
on farming, hunting and their personal crafts rather than
devoting time to learning the ways of combat. The Dragon-sired;
who are revered and honored by all Taunuanese, form the nations’
standing army and are allotted any necessities (food, shelter,
clothing) by common townsfolk.
Industry
Taunuan is home to the rare tree, gretharian, whose wood possesses
regenerative qualities. Additionally, many of the local fauna,
which would normally have been exterminated by spirit beasts,
fetch fine prices for a variety of uses.
Taunuan
is the chief importer of glass, precious metal and fine cloth
on the continent as all such things are used both for tribute
and for the decoration of the chambers of priests and Dragon-sired.
Government
Even in cities like Myas Faang or Ocean Reach, Taunuanese
society is based on tribal structure, centering around the
dragon-priest chosen by that city, town or nomadic tribe’s
patron dragon. The priest is the supreme authority in the
community and chooses the structure beneath her if any.
Each
priest is bound by some form of archaic law to pay for the
dedicated education of a single child (usually a Dragon-sired)
from their community. Once every decade, the dragon-priests
gather at Myas Faang to choose one of these such children
to be the Ascendant of Dragons. This title brings with it
at least technical ownership of all the land in Taunuan, though
this is merely a legal status to keep the Taunuanese border
defined. Ascendants live as kings and queens of other nations
do, but serve only as figure heads – it is not necessary
or wise to issue commands to the direct servants of the protector
dragons.
Organizations
and People
The
Brotherhood of the Gathering Storm
Until recently, the citizens of Taunuan have had little to
fear from wandering bandits, as their draconic patrons have
been able to drive any elements of banditry from the land.
This all changed eight years ago when an unnamed brass dragon
brought to the nation his own army to raid and steal from
his revered brethren.
Calling
himself Storm Gatherer, the dragon has successfully led raids
on tribes and even small towns during times when their patrons
were otherwise indisposed. His motives and means of gathering
information are unknown, but Storm Gatherer has quickly become
infamous.
Nels
Toa-Rai (Male human Wizard 23)
On the eastern coast lies a finger of rocky sand where the
tide never seems to rise. Known as Delsmiar Point, this location
supports and single, small stone domicile where dwells the
enigmatic wizard called Nels Toa-Rai. No one knows exactly
how long Toa-Rai has lived in the stone hut, but all accounts
say that someone by the name of Nels Toa-Rai has lived on
Delsmiar Point since the end of Draconic control.
Toa-Rai
has little truck with the locals or dragons, but he has an
open invitation distributed all across the continent that
he will impart a small bit of his vast arcane knowledge and
power upon any adventurers who will travel to Taunuan and
accept a quest from him. These quests often end up to be simply
complicated errands that seem to gain the wizard nothing except
the pleasure of watching adventurers endure (or fail) at such
trials.
Major
Settlements
Myas Faang
Built on the edge of the Remidian Wastes, Myas Faang stands
on what was once the clutching ground of the Blue Dragon Nation,
Mezul’ridgast. Today, Myas Faang is known as the home
of Ascendants, as the palace of the Ascendant of Dragons resides
within the city.
While
not as advanced in magical arts as other cities, Myas Faang
does sport a massive open air market and frequent festivals
to honor their patron, Ganna’enderess (Female wyrm red
dragon).
Ocean
Reach
Grand columns of white stone rise from the sea on the eastern
coast of Taunuan. Upon them rests the grand city of Ocean
Reach, the one city on Ere where dragons in their true form
share the streets.
Ocean
Reach is built in two scales; human and draconic. All public
houses have a ground level entrance and a huge open portcullis
for dragons to land and enter.
Locations
of Note
The Dragon Market
Legend holds that the dragons of Ere have a bazaar somewhere
in the secluded depths of one of Taunuan’s volcanic
vents. This bazaar is open to anyone able to find it, and
is a source of almost any sort of magic items coin can buy.
Thus far, searches for the bazaar have turned up little, but
the hope that it really exists drives many to continue.
Remidian
Wastes
The northern span of Taunuan is a dry, sandy waste known as
the Remidian Wastes. The wastes, unlike most deserts, supports
almost no natural life. The only living things in the Wastes
are spirit beasts and supernatural creatures that do not depend
on the desert plants that normal animals do.
A few
Dragon Cults still subsist on the edge of the Wastes, sending
their young warriors to brave the desert sands as rites of
passage. Rumors persist of tribes actually living in the Wastes,
and the reports of a few adventuring troupes seem to support
this claim, though the Taunuanese deny it.
Encounters
The presence of dragons keeps spirit beasts populations in
Taunuan down to a manageable level, which means that magical
beasts and natural predators have arisen to fill the gap.
Dire animals, monstrous insects and dinosaurs are the primary
creatures encountered in Taunuan.
The greatest
threats adventurers will face comes from hostile dragon cults,
their patrons and the Brotherhood of the Gathering Storm.
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