Rizen
“A sage once remarked that there were no good and
honest people left on the continent – because they had
all moved to Rizen. This reputation is fairly earned, as Rizen
tends to be free of the corruption and general chaos that
infects the rest of the world. Of course, another sage once
said ‘where there are good and honest people, there
are men there to take them for all they’re worth’…
”~Jothan Blackkard, Gazetteer
Geography
Rizen lies on the southwestern tip of the continent, less
than one hundred miles north of the Kimeian Isles. It is separated
from its northern neighbors; Calderia and Te’ran by
the Delgus mountain range and from Novrom in the east by the
Emaru River.
Most
of the land of Rizen is flat and fertile, with the To’Rizen
mountains splitting it nearly in half, with the Blackmire
Swamps along the Western foothills and the desert waste of
Bulsare’s Lament below the eastern slopes. A few deciduous
forests cover the hills, breaking up the lush plains.
History
The plains of the southwest were one of two refuges of the
abstaining Dragon Nations during Draconic Control. Here, they
were allowed to maintain small communities of demi-human servants
here as a token of good faith that they would not interfere
with Ghazhuulphear’s war. The abstaining nations protected
the human and half elven communities from spirit beasts as
well as taking humanoid form and teaching the children in
an attempt to ensure that at least some of demi-humanity still
learned and evolved.
By the
end of Draconic control, not only were the people of the region
a thriving agrarian society, but they were, at the time, the
most educated people on the continent. It was they who sewed
the first seeds of the Vishnari Empire, teaching democracy
to the rest of the continent as well as lost arts and technology.
Though
mostly spared the brunt of hailene oppression, the fall of
the Vishnari Empire was a crippling blow to the people now
called Rizeni (‘Teachers’ in the Ancient language).
Where once dragons or Imperial troops once kept spirit beasts
a minor, if even noticeable nuisance, now nothing stood between
the educated farmers and not only spirit beasts, but the rogue
nations of Mon Sulus Kime and Calderia.
In desperation,
the Rizeni turned to the only ones not in the process of nation
building in the post-war era – the races others knew
as monsters. With promises of not only lucrative trade, but
actual and full citizenship in the new Rizeni state, the savage
races of the region with half the wits needed to sign a treaty
did so on the side of the Rizeni.
Soon,
squads of ogres were escorting produce caravans, troll berserkers
awaited Calderian slavers in mountain passes and dragon turtle
pods capsized Kimeian slave ships enroute to raid Rizeni villages.
So began a tradition of diversity and diplomacy that marks
Rizen even today.
Culture
Rizeni citizens pride themselves on three things above all
others; family, diversity and simplicity of life.
When
a Rizeni speaks of family, he doesn’t mean blood relations,
but of the farming village (or enclave) he comes from. Within
the walls of these agricultural compounds, between ten and
fifteen blood related families quickly become as a single
family unit to those who live there. They work together, defend
their home together and eat together; normally from birth
to marriage. The accomplishments and failures of anyone from
a given enclave is shared by the entire enclave, making success
mean that much more to a young Rizeni.
A given
enclave is usually a mix of many different races, from normal
humans, half-elves and halflings to ogres, minotaurs and trolls.
None of these surprise other Rizeni, who only comment on how
fortunate that village is to have such a strong son or daughter
to help out.
Marriages
within an enclave are rare as all children in a given generation
regard each other as brothers and sisters. Thus, enclaves
hold large festivals, called Matching Gathers, where young
people of marrying age are invited from all around to socialize
with that village’s sons and daughters. Between the
ages of fifteen and eighteen, it is not uncommon for a young
Rizeni to have traveled from one end of the nation to the
other visiting Matching Gathers to find a mate.
Most
other life among the Rizeni revolve around their crops, which
are grown almost year round in rotations. Everyone capable
of helping grow said crops does so unless they have more pressing
duties, such as a village alchemist, spellcaster, or trained
warriors. The Rizeni take pride in the variety of crops their
home enclave produces and often use it as a topic of conversation.
Some larger enclaves also have facilities to produce wine,
cheese or other fine goods as well as grow what is needed
for them.
Industry
Rizen is the agricultural powerhouse of Ere. Most of the food
in the Southern Lands as well as Te’ran is grown here.
Wheat, oats, and corn are staple crops as well as all manner
of vegetables and fruits. The most famous plant grown in Rizen
however is wheyweed. This leafy green vegetable, similar to
a cabbage contains a core of milky white liquid (called whey).
The liquid can be distilled into an intoxicating drink (Rizeni
Brandy) and the leaves can be dried to create a smooth, tobacco
like smokable.
Recently,
flowers have become big business among Ere’s wealthy
and Rizen has responded by cultivating many rare Tresolmi
species to fill demand, as well as some species native to
Rizen, such as the color-shifting rose of the Cliffreach Coast.
Government
Rizen still operates on the representative democracy model
of the old Vishnari Empire. Each enclave elects a representative
(called a Holder) who in turn casts a vote in the Council
of Enclaves to elect a national leader called the Holder of
Rizen. Holders serve for five years and cannot be Holder two
consecutive terms. Holders of Rizen serve two years and cannot
serve as Holder of Holder of Rizen two consecutive terms.
The current
Holder of Rizen is Thade of Enclave Materon (Male half-elf
Expert 5/Cleric of Hessa 2), whose primary issues are bolstering
Rizen’s standing army and improving communications between
enclaves. Currently he is seeking advice in the implementation
of magic in both of these matters.
Organizations
and People
Council
of Enclaves
Every enclave, no matter how large or small has a Holder on
the Council. The actual size of an enclave determines the
powers a given Holder wields, but all things come down to
a majority vote in the end. The enclave still follows the
Writ of Vishnari, which outlines a number of basic rights
all citizens are extended that the government cannot curtail.
Clan
Coldcreek
Clan Coldcreek is a mercenary group on the run from Big May
of Novrom after botching an assignment from her. They settled
in Rizen and offer their services temporarily to whatever
enclave offers the most coin. They are a fairly tight band
of ogres, trolls, kobolds, hobgoblins, and inborns led by
Meminon Coldcreek (Female half elf brass dragon sired Combatant
3/Inborn Caster 6), the child of one of Big May’s on
again off again allies that often employs the troll leader’s
tactics of treats and near constant bodily harm to keep her
own ‘clan’ in line.
The Coldcreeks
aren’t a malevolent force, but they really don’t
care where their money comes from and always completes their
jobs to the letter, no matter how benevolent or evil those
may be. This has lead to a practice of the clan carrying Meminon’s
banner when approaching a village while not ‘on the
job.
The Rizeni
people, for their part have grown to expect this behavior
and gladly trade with and hire the clan under the banner,
but are ready to fight them to the death should they not bear
the banner with them.
Imadora
Stiles (Female human Sorcerer 13)
The so called favorite daughter of the Thistledale enclave,
Imadora is, by all appearances, a perfectly normal twenty
year old young lady, albeit unmarried. She stands just under
five feet, seven inches with light brown hair and brilliant
blue eyes.
What
appearances will not tell the casual observer is that Imadora
is an sorcerous necromancer. She manifested her powers during
a particularly deadly raid by Kimeians, raising a number of
Kimeian dead as skeletons to rise up and destroy their former
fellows in defense of her family.
Since
that day, Thistledale has come to depend on Imadora and her
so called ‘pale arts’. Dead work animals and even
volunteers among the citizens have been given to Imadora to
transform into undead guardians of the enclave as other worthy
defenders are in short supply.
The greatest
current defender of Thistledale is the Huge skeleton of a
wolfherder that Imadora and the people of Thistledale were
able to pull down two years ago, now residing in a shallow
grave just beyond the main gate.
Imadora
is one of the most powerful spellcasters in the region and
one of the very few necromancers to operate in public. Both
of these make here privately influential in the arcane community.
Major
Settlements
Rinmoth (Medium City 32,000)
Rinmoth is the hub for the southern enclaves of Rizen. All
products south of the To’Rizen are brought to Rinmoth
to be loaded on ships and taken up the Emaru and along the
southern coast for sale.
Fort
Tesma (Medium City 27,000)
Built by the dragons that once controlled the region as a
sort of emergency shelter for their human servants in case
Ghazhuulphear’s armies one day decided to revoke their
token of good will.
Over
the centuries, the shelter was built up into a vast fortress,
cut into the side of Mount Tesma. Within this fortress, the
Vishnari Empire established a military academy to train its
elite soldiers. That academy still exists, though it now trains
soldiers strictly for the Rizeni army.
Locations
of Note
--
Encounters
Rizen is home to a variety of spirit beasts and a greater
than normal number of Greater Beasts, which command their
lesser kin. In addition, the lush, wide plains provide prime
grazing land for large herbivores such as triceratops, dire
boar and bison as well as the dire lions, bullettes and other
large predators that prey on them. The mountains are home
to griffons, hippogriffs and gargoyles that live mostly off
of the small mountain creatures.
Ogres,
trolls, kobolds, gargoyles and other sapient species are more
common in Rizen, but due to the nature of Rizeni culture,
they aren’t the typical savages one would expect. All
races, both savage and ‘civil’ however, contribute
their share of members to the many bandit and mercenary groups
that wander the wilderness, fending off spirit beasts by force
of arms and taking what they can rob or steal for.
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