Minde
Forme
“Minde
Forme is an ivory tower in a sea of filth. History will always
wonder how so many advances in learning and magic grew out
of such a cesspit of corruption.” ~ Jothan Blackkard,
Gazetteer
Geography
Minde Forme is a nation of swampy lowlands and lakes to the
east of Genmide, north of Taunuan. The land is dominated by
swamps and honeycombed with flooded caves and sinkholes. The
sandy coastline is rimmed by jagged reefs and steep continental
shelf.
History
Unsettled until former Vishnari settlers arrived in the spirit
beast haunted moors and fens searching for a place to start
over after the War of Ascension. Bringing with them some of
the most potent magical minds of the age, the settlers were
able to establish the Crystal City of Ma’tang as well
as enough operational mines and farming enclaves to for a
nation in six short years.
Over
the course of several centuries, Minde Forme grew into a sprawling
feudal system, with the mages in the place of kings. The people
enjoyed the benefits of a highly magic society in exchange
for manual labor and society was peaceful.
It was
not to last, however. With the minotaur exodus from Genmide
between 3400 and 3500CA, a few ambitious minor lords took
the initiative in assembling armies of minotaur mercenaries
and attempted to topple the mages from their positions of
power. The resultant war lasted twenty three years and is
now seen as the beginning of the period known as the Age of
Tragedies.
The victorious
minor lords set themselves up as the new kings of the land,
calling themselves the Sons of Vishnari. Unfortunately, they
were in no way as skilled at politics and the running of a
nation as the mages they drove off and in 3570CA, an even
larger civil war erupted.
For chaotic
centuries, numerous factions warred with one another for land
and small, neglected villages were obliterated by the spirit
beasts. Finally, Matsura Nagakuri, heiress to one of the more
powerful lords and known as the Sword Princess, traveled to
the Library at Siram Legate and found the names of the two
surviving elven mages who once ruled Minde Forme and convinced
them to return.
Backed
by mages from Te’ran and warrior-poets from the Bardic
College of Harpsfell, the elves, Toli Runeshard and Largo
Foresight took back their throne and set up the modern mageocracy
of Minde Forme.
Culture
Today, Minde Forme is a highly urbanized area, rife with magic.
Unfortunately, the current rulers in the Tower of Arcana have
been supremely irresponsible, not only turning a blind eye
to law and order, but improperly disposing of failed experiment,
therefore giving birth to horrors even worse than Spirit Beasts.
Because of this lax leadership, Minde Forme is one of the
more dangerous places on Ere, save the Ashed Lands.
Natives
of Minde Forme are generally strong of body and weak of moral
fiber, having grown up in harsh inner cities, or having spent
their lives cleaning up the messes left by the mages. They
are a tall and muscular people, sporting fair hair and green
eyes.
Formeans
are jaded individuals, fully aware of their government’s
lack of cohesion, but unable and unwilling to fight and give
up the material comfort provided by this disparity.
The mages
of Minde Forme hold Dey in high regard as a goddess of duty,
believing that the deity smiles upon their diligence in their
chosen fields. A much smaller group of casters secretly worship
Kayda as a god of magic and change, hoping to glean the secrets
of the three-fold moon and the shades.
Common
folk in Minde Forme are partial to the entire Greater Pantheon,
with few being particularly adamant about a given deity. An
increasing number of dragon cultists have come to Minde Forme
in the past few years following rumors of draconic involvement
during the Age of Tragedies.
Industry
Such as it is, Minde Forme’s economy is quite weak.
Its primary exports of rice, sugar and clay are over shadowed
by the mammoth influx of foreign trade goods into the market.
This has led to a fledgling ceramics industry as failed clay
producers try to recoup their losses.
There
was a time that magic items drew a terrific price in Minde
Forme, but the rise of Trestrolm Norry’s spellcrafting
franchises has crippled this business as well.
Government
Minde Forme is ruled by the Senior staff of the Tower of Arcana,
a research institute with deep connections to the Academy
of Arcane Arts in Te’ran, and the Historical Guild of
Kinos. The current heads of the facility are less concerned
with the well being of their people and more concerned with
carrying out their research unfettered.
To this
end, policy is decided mostly on the merits of what effect
it will have on the Tower. Funding for civil services, defense
and increasingly important sanitation services are routinely
cut to increase research finding. Minde Forme is on good terms
with most other nations, thanks to free trade agreements and
very low tariffs.
Out of
sight and largely out of mind for the Tower of Arcana, the
villages and towns far from major cities still maintain the
old feudal system, with local lords live largely on the backs
of the peasant class that works the crops and dredges for
clay in the cloying marshes. These lords war constantly with
one another for territory with little interference from the
national government.
Organizations
and Individuals of Note
The
Emerald Sanctum
The collective name of the senior staff of the Tower of Arcana
in Ma’tang as well as the assembly hall they meet in.
The Sanctum is headed by the Dean of the Tower, who is elected
by the Sanctum into a life long position. Below the Dean are
his three advisors, holding the offices of Keeper of Tomes,
Keeper of Arts and Sorcerous Raven.
The current
Dean of the Tower is Erik Storm (Male human Wizard 10/Expert
4). Like his predecessors, Storm is more concerned with the
advancement of the institute than the matter of state.
Those
matters fall to Sorcerous Raven, Livia Westerwood (Female
half-elf Wizard 8). As Sorcerous Raven, she is the voice of
the school and thanks to Storm’s lax leadership of the
nation, de facto steward of Minde Forme. Under her leadership,
some effort to right the wrongs of past Deans has been made,
including a push toward using more safe, albeit expensive
means of containing and disposing of experiments rather than
using the dumping grounds on the border with Genmide.
Librarians
of Siram Leggate
The Library at Siram Leggate is an autonomous organization
dedicated to the acquisition of information. It is governed
by a highly regimented structure of command among its Librarians,
a core group of men and women who have a deep seated devotion
to the concepts of learning and the written language.
The Librarians as a group prefer books over people and care
little for the good of the people as long as the people are
still able to read, write and above all value the written
word. They are staunch activists in promoting literacy and
brutal opponents of any they feel re promoting ignorance.
But the
Librarians aren’t zealous fools, they keep the most
powerful knowledge to themselves; hoarding rare books and
artifacts and selling the information to the highest bidder.
Recently, they’ve also begun a program they refer to
as ‘Biographers’; loosing spies throughout the
world to consolidate information – both public and private
on powerful figures.
As no
one knows who the biographers have already learned of, no
power players have attempted to move against the program yet.
But as information of specific people goes up for sale…
a confrontation may be inevitable.
Major
Settlements
Ma’tang (Large City 146,000)
Ma’tang is the capitol city of Minde Forme, built in
a formerly serene valley. The Crystal City no longer lives
up to its name, the once crystal peaked wizardry towers given
over to foundries and stone mills, churning out the components
for magic item construction.
The hills
that once formed the valley have been strip mined to mudflats
for stone to build more buildings. The city is not a maddening
labyrinth of stone walls and blind alleys known only by natives.
Crime
is a constant problem, especially with a decree by the previous
Dean of the Emerald Sanctum that all youngsters must be given
rudimentary arcane study as part of their schooling. A number
of unemployed youths, armed with cantrips has made Ma’tang’s
crime problem that much worse.
Siram
Leggate (Large Town 28,000)
The steady stream of scholars and adventurers to the Library
since the Age of Tragedies encouraged the growth of a sizable
waterfront town around it. The accommodations at inns in Siram
Leggate are rarely better than ‘good’, but despite
its size, the town is a close and friendly place.
The Librarians
have been given control of the town by the Tower Arcana, but
take little interest, letting public matters fall to a community-elected
marshal (currently Simon Taang Male Human Expert 6).
Siram
Leggate has a pact dating back some three hundred years with
the bronze dragon Namumec’grov for his aid in protection
of the city in exchange for a layer (an oversized and non-operational
clock-tower to the south of town) and that the town pay his
charges at the Library.
Locations
of Note
Formeian Dumping Grounds
On and off since the Vishnari Empire and continually from
the end of the Age of Tragedies to the present, the valleys
and crags on the border with Genmide have been used as dumping
grounds for failed, or outdated experiments and equipment
by the mages of the nation. The results have been a number
of incredibly toxic sites along the border.
While
the actual environment of a dumping ground varies depending
on the experiments dumped there, they generally follow the
same basic description. The ground is soft and muck-like,
often an unsettling and unnatural color. The air is filled
with noxious fumes (Fort DC 15 or be nauseated for one round),
and alive with the cacophony of magic resonating with itself.
Any character attempting to detect magic in or looking at
a dumping ground is blinded for 1d4 rounds.
The dumping
grounds are also home to monsters born of or mutated from
the unholy mess of the place.
The
Library at Siram Leggate
Built on the border with Taunuan, from the wreckage of a mammoth
hailene airship from the War of Ascension, the Library at
Siram Leggate is the largest on Ere. It predates the current
government of Minde Forme and is in autonomous. As scholars
from all corners of the continent travel to the Library to
study, the institution wields considerable power, which, in
turn gives the Librarians of Siram Leggate their political
power.
The Library
itself is a thirty story hulk, two city blocks wide, made
of magically petrified wood. The former forecastle and rails
of the ship have been covered over by warp wood and shape
stone spells. A stone paved plaza, where the flags of the
Twelve Nations (ignoring Mon Sulus Kime and Nyce) are hung
in a circle.
Inside,
the hailene vessel has been gutted and new floors laid down,
stone lifts, enchanted with levitate spells to carry patrons
between floors. Information desks exist on each floor and
guards are posted to each set of stacks. Fireguards, armed
with rods of extinguishing patrol the floors periodically.
Studying
at the library comes in three grades, call ‘intensities’
by the Librarians:
- Public,
a free service of the Library that allows public to browse
and read books from the public stacks (the bulk of the library)
this provides a +2 bonus to knowledge checks made in the
library.
- Private,
a service that costs 30gp/day and grants access to a lead
lined study room, discreet unseen servants and ring gates
to retrieve books, and access to the general magic and rare
books sections. This provides a +4 knowledge checks made
in the library and access to spellbooks with spells up to
level 5.
- Exclusive,
a service that costs 500gp/day and special permission from
the Librarians. This grants access to the lower vaults,
where books of dangerous knowledge, as well as the stored
artifacts the Library has gathered, both from the hailene
hulk it now occupies as well as the results of expeditions.
All study on such objects must be done in house.
Encounters
The swamplands and hills of Minde Forme are the ancestral
home of tribes of trolls and ogres as well as less intelligent
beasts such as hydra, stirges, plant type monsters, and giant
snakes.
The Formeian
dumping grounds are caustic soups of magical waste that mutate
local wildlife and sometimes spawn totally new creatures.
Monstrosities such as owlbears, chimera, otyugh, oozes and
cockatrice can be found layering in and around these nodes
of arcane corruption.
The major
cities and townships are rife with crime and corruption, so
PCs can expect to encounter gangs, organized crime and lucrative
thieves’ guilds in the urban environment, was well as
doppelgangers and other shapeshifters eager to take advantage
of the political climate of the nation. |