Wolf
Herder CR 10
Huge Fey
Languages: Sylvan
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14d6+56 (105 HP)
AC 20 (10 -2 size + 12 natural),
touch 8, flat-footed 20
Fort +10, Ref
+9, Will +11
Initiative: +0; Speed:
40 ft. (8 squares)
Space/Reach: 15 ft/15 ft
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Base Attack/Grapple: +7/+23
Attack: Bite +13 melee (2d6+8
x2)
Full Attack: Bite +13 melee (2d6+12
x2) and 2 claws +8 melee (2d4+8 x2)
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Abilities Str 26, Dex 10, Con
18, Int 8, Wis 14, Cha 12
Special Qualities: DR 5/cold
iron; Resist Cold 5, Electricity 5; Fast Healing
5, Wolf Spitter
Special Attacks: Rend 2d8+16,
Stone Crusher Howl
Spell-Like Abilities (CL Druid 10):
At will – barkskin, detect animals or
plants, dominate animal (wolves and dire wolves
only), magic fang, greater, pass without trace
Feats Cleave, Great Cleave, Great
Fortitude, Power Attack, Track
Skills Intimidate +18, Jump +25,
Listen +19, Spot +19, Survival +19
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Treasure: Standard
Environment: temperate forests
Organization: Pack (solitary
plus 2-6 wolves) Great Pack (2 wolf herders plus
6-12 wolves and 2-4 dire wolves)
Advancement: 15-18 Huge, 19-22
Gargantuan
Level Adjustment: +4
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COMBAT
From time to time, a wolf herder, or even several
working in tandem will gather huge packs of wolves
and dire wolves for an assault on a township.
They usually test the defenses with a few regular
wolves before charging with the pack, using their
Stone Crusher Howl ability to bring down any walls
that may oppose them.
Rend
(Ex): If a wolf herder hits with both
of its claw attacks, it automatically deals 2d8+16
additional damage as it rips and tears at its
opponent.
Stone
Crusher Howl (Su): Once every 1d4 rounds,
a wolf herder can unleash a deep, sustained howl
that resonates with stone, breaking it apart.
All objects made of stone in a 30ft cone take
10d4 damage. This damage ignores hardness. Magic
items caught in the cone may make a Fortitude
save (DC 19) to negate this effect. This save
is Wisdom based.
Wolf
Spitter (Su): Three times a day, a wolf
herder can call forth the shadow within it to
belch forth shadowy wolves to fight for it. Threat
this affect as a summon nature’s ally IV
spell, except the wolves summoned are immune to
critical hits. |