Creating
a Vampiric Creature
“Vampiric” is an acquired template.
Creatures can gain this template either by being
killed by being drained to 0 Constitution by another
vampiric creature’s Con drain special ability.
It can be applied to any non-undead, non-construct,
non-elemental corporeal creature (referred to
hereafter as the base creature).
Size
and Type
The creature’s type changes to aberration
do not recalculate the creature’s Hit Dice,
base attack bonus or saves. Size is unchanged.
Speed
The creature’s base land speed increases
by 10 feet and it gains a fly speed equal to half
its base land speed with average maneuverability.
Armor
Class
Natural armor improved by +2 (and stacks with
any natural armor the base creature has
Attack
A vampiric creature has two claw attacks and a
bite attack, and the claws are the primary natural
weapon. If the base creature can use weapons,
the vampiric creature retains this ability. A
vampiric creature without weapons uses a claw
when making an attack action. When it has a weapon,
it usually uses the weapon instead.
Full Attack
A vampiric creature fighting without weapons uses
both claws and its bite when making a full attack.
If armed with a weapon, it usually uses the weapon
as its primary attack and its bite as a natural
secondary attack. If it has a hand free, it uses
a claw as an additional natural secondary attack.
Damage
vampiric creatures have bite and claw attacks.
If the base creature does not have these attack
forms, use the damage values in the table. Otherwise,
use the values in the table or the base creature’s
damage values, whichever are greater.
Vampiric
Creature Damage
Size
|
Bite
Damage |
Claw
Damage |
Fine
|
1 |
— |
Diminutive
|
1d2 |
1 |
Tiny
|
1d3
|
1d2 |
Small
|
1d4 |
1d3 |
Medium
|
1d6 |
1d4 |
Large
|
1d8
|
1d6 |
Huge
|
2d6
|
1d8 |
Gargantuan
|
3d6 |
2d6 |
Colossal
|
4d6 |
3d6 |
Special
Attacks
A vampiric creature retains all special attacks
of the base creature and gain the following special
attack:
Blood
Drain (Ex): A vampiric creature that
successfully grapples and pins an opponent can
perform a blood drain, dealing 1d4 Constitution
drain each round the pin is maintained. The vampiric
creature gains one bonus hit point for each point
of Constitution drain to a maximum equal to their
own constitution score.
A
creature killed by being drained to 0 Constitution
with this attack rises as a vampiric creature
in one week unless its body is beheaded.
Vampiric
creatures are immune to the Blood Drain of other
vampiric creatures.
Special
Qualities
A vampiric creature retains all special qualities
of the base creature and gain the following special
qualities:
- Darkvision
60ft
-
Damage reduction 5/silver
-
A vampiric creature’s natural weapons
are treated as silver for the purpose of overcoming
damage reduction.
Charmed
Gaze (Su): Gaze Attack. As charm person,
10ft range, Will save DC ( ½ HD +10 + Cha
modifier)
Blood
Dependence (Ex): A Vampiric Creature
that does not successfully use its Blood Drain
special attack within a given 72 hour period loses
all special qualities and must make a Fortitude
save (DC ½ HD +10) or take 1d4 points of
Constitution drain and 1 point of Intelligence
drain each day until such time as it does successfully
use its Blood Drain special attack.
The
blood dependence can also be sated by consuming
a pint of blood. Blood dependence is supernatural
in nature and create food, rings of sustenance
and other such effects cannot over come it as
it is not a nutritional need, but a metaphysical
one.
Light
Sensitivity (Ex): vampiric creatures
are dazzled in bright sunlight or within the radius
of a daylight spell.
Spider
Climb (Ex): Vampiric creatures can scale
sheer surfaces as if under the effects of a spider
climb spell.
Timeless
(Su): A vampiric creature does not age.
Abilities
Increase from the base creature as follows: +4
Strength, +2 Dexterity, +2 Constitution, +2 Wisdom
Challenge
Rating
As base creature +2
Level
Adjustment
+4
Sample Vampiric Creature:
Vampiric
Kobold
Kobolds foolish enough to attack vampires
often find themselves becoming a snack.
Sometimes one will die not from being ripped
apart, but from being drained dry by an
over zealous or careless vampire.
These
kobold vampires rise to stalk the mines
they once called home, often content to
feed their bloodlust on those who wronged
them before. Some will take this one step
farther and terrorize the communities of
other subterranean dwellers.
Vampiric
Kobold CR 2
Small Aberration [Augmented Humanoid
(Reptilian)]
Languages: Draconic
________________________________
1d8+1 (5 hp)
AC 19 (+1 size, +2 Dex,
+3 natural, +2 leather), touch 13, flat-footed
17
Fort +3, Ref
+2, Will +0
Initiative: +2; Speed:
40 ft. (8 squares), fly 20ft (average) (4
squares)
Space/Reach: 5 ft./5 ft.
________________________________
Base Attack/Grapple: +1/-3
Attack: Spear +2 melee
(1d6-1/×3) or sling +3 ranged (1d3-1)
or claw +2 melee (1d3-1)
Full Attack: Spear +2 melee
(1d6+1/×3) or sling +4 ranged (1d3+1)
or 2 claws +2 melee (1d3+1) and bite +2
melee (1d4+1)
________________________________
Abilities Str 13, Dex 15,
Con 12, Int 10, Wis 11, Cha 8
Special Qualities: DR
5/silver; darkvision 60 ft., light sensitivity,
charmed gaze, spider climb, blood dependence,
Timeless
Special Attacks: Blood
Drain
Feats Alertness
Skills Craft (trap making)
+2, Hide +7, Listen +3, Move Silently +3,
Profession (miner) +3, Search +2, Spot +3
________________________________
Treasure: Standard
Environment: temperate
forests
Organization: solitary
or hunting pair
Advancement: by character
class
Level Adjustment: +4
________________________________
Combat
Kobold vampires still rely on traps to catch
larger prey, focusing now on traps to incapacitate
rather than kill. If all else fails, they
attempt to use charmed gaze to confuse their
foes.
Blood
Drain (Ex): A kobold vampire that
successfully grapples and pins an opponent
can perform a blood drain, dealing 1d4 Constitution
drain each round the pin is maintained.
The kobold vampire gains one bonus hit point
for each point of Constitution drain to
a maximum equal to their own constitution
score.
A
creature killed by being drained to 0 Constitution
with this attack rises as a vampiric creature
in one week unless its body is beheaded.
Kobold
vampires are immune to the Blood Drain of
other vampiric creatures.
Charmed
Gaze (Su): As charm person, 10ft
range, Will save DC 9
Blood
Dependence (Ex): A kobold vampire
that does not successfully use its Blood
Drain special attack within a given 72 hour
period loses all special qualities and must
make a Fortitude save (DC 9) or take 1d4
points of Constitution drain and 1 point
of Intelligence drain each day until such
time as it does successfully use its Blood
Drain special attack.
The
blood dependence can also be sated by consuming
a pint of blood. Blood dependence is supernatural
in nature and create food, rings of sustenance
and other such effects cannot over come
it as it is not a nutritional need, but
a metaphysical one.
Spider
Climb (Ex): Kobold vampires can
scale sheer surfaces as if under the effects
of a spider climb spell.
Timeless
(Su): A kobold vampire does not
age. |
|