Creating
a Spirit Beast
"Spirit Beast" is an template that can
be added to any non-humanoid, monstrous humanoid,
or giant (referred to hereafter as the base creature).
The Spirit Beast template is an acquired or inherited
template.
Type
and Subtype
The base creature gains Discarnate Subtype.
If
the base creature had the Animal type, its type
becomes Magical Beast [Augmented Animal].
Hit
Dice and Hit Points
Fractional hit dice become whole hit dice. Spirit
beasts always have the maximum hit points for
their hit dice.
Special
Attacks
A spirit beast retains all the special attacks
of the base creature
Supernatural
Might (Su): Whenever a spirit beast hits
with a natural attack, it ignores the first 5
points of DR or Hardness.
Special
Qualities
A spirit beast retains all the special qualities
of the base creature.
Damage
Reduction (Ex): Spirit beasts gain damage
reduction according to the table below:
Table:
Spirit Beast Damage Reduction
Spirit
Beast HD
|
Damage
Reduction |
1-5
|
1/- |
6-10 |
2/-
|
11-14 |
3/- |
15-18 |
4/-
|
19-20 |
5/-
|
21+ |
6/-
|
Energy
Immunity (Ex): A spirit beast gains immunity
to one energy type. (pick acid, fire, electricity,
or sonic).
Fast
healing (Su): Each round, a spirit beast
heals 1 damage/HD.
Abilities
Spirit beasts are stronger, more agile, healthier,
and more intelligent than their brethren. They
gain the following bonuses to their abilities:+6
Strength, +4 Dexterity, +4 Constitution, +4 Intelligence
and +4 Charisma.
Feats
A spirit beast can take Discarnate Feats instead
of normal feats.
Challenge
Rating
As the base creature +3
Level
Adjustment
As the base creature +6
Sample
Spirit Beast:
Spirit
Beast Wolf
Spirit beast wolves resemble normal wolves
with stiff, bristle like fur and eyes that
glow a soft white in the dark. They are
cunning pack hunters with the capacity to
form simple plans.
Spirit
Beast Wolf CR 3
Medium Magical Beast (Augmented Animal)
(Discarnate)
Languages: --
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2d8+8 (24 hp)
AC 16 (+4 Dex, +2 natural),
touch 14, flat-footed 12
Fort +5, Ref
+7, Will +3
Initiative: +4; Speed:
50 ft. (10 squares)
Space/Reach: 5 ft./5 ft.
________________________________
Base Attack/Grapple: +1/+5
Attack: Bite +6 melee (1d6+4)
Full Attack: Bite +6 melee
(1d6+4)
________________________________
Abilities Str 19, Dex 19,
Con 19, Int 8, Wis 12, Cha 10
Special Qualities: DR 1/-;
Immune Fire; Resist ; SR Low-light vision,
scent, Fast Healing 2, discarnate traits.
Special Attacks: Trip,
Supernatural Might
Feats Iron Will, Weapon
Focus (bite)
Skills Hide +2, Listen
+3, Move Silently +3, Spot +3, Survival
+1*
________________________________
Treasure: None
Environment: Temperate
forests
Organization: Solitary,
pair, or pack (7-16)
Advancement: 3 HD (Medium);
4-6 HD (Large)
Level Adjustment: --
________________________________
COMBAT
A favorite tactic is to send a few individuals
against the foe’s front while the
rest of the pack circles and attacks from
the flanks or rear.
Trip
(Ex): A spirit beast wolf that
hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free
action without making a touch attack or
provoking an attack of opportunity. If the
attempt fails, the opponent cannot react
to trip the wolf.
Supernatural
Might (Su): Whenever a spirit beast
wolf hits with a natural attack, it ignores
the first 5 points of DR or Hardness.
Skills
*Spirit beast wolves have a +4 racial bonus
on Survival checks when tracking by scent.
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