Monsters -- Orm

Orms are the ancient ancestors of the Dragons of Ere. In form, they resemble dragons, but their mind set is less geared toward the acquisition of power or wealth. Instead, Orms seek peace and happiness wherever they can find it.

This trait, however, does not mean orms are pacifists. Many orms are mighty creatures, fully capable of protecting their lot.

Mousin Orm
Mousin Orms are tiny dragons with dragonfly wings and four whirling eyes. Their hides swirl with myriad colors at all time. They are extremely friendly creatures who frolic in the colossal magnagoth trees of Vini Tresolm. A few enterprising specimens have taken up residence in towns and cities.

Mousin Orms are sometimes troublesome to adventurers because of their penchant for stealing magic items and other small baubles.

Mousin Orm CR 1
Tiny Dragon [Discarnate]
Languages: Speaks own language, Understands Common, Draconic, Sylvan
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5d12+0 (32hp)
AC 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15
Fort +4, Ref +6, Will +5
Initiative: +2; Speed: 20ft. fly 50ft. (good)
Space/Reach: 2 ½ ft./0ft.
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Base Attack/Grapple: +4/-7
Attack: Bite +1 melee (1d2-3)
Full Attack: Bite +1 melee (1d2-3)
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Abilities Str 5, Dex 15, Con 10, Int 6, Wis 12, Cha 14
Special Qualities: Perfect Camouflage, See Invisibility, Darkvision 60ft, Lowlight Vision
Special Attacks:
Spell-Like Abilities (CL Inborn Caster 1):

At will – detect magic
Feats Hover, Wingover
Skills Hide +10, Move Silent +10, Spot +9, Listen +9, Sleight of Hand +10
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Treasure: Double Standard
Environment: Any forest of urban
Organization: solitary, mated pair, flight (3-50 orms)
Advancement: --
Level Adjustment: --
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COMBAT

Mousin Orms fear combat and will shift invisible and flee at the first sign of trouble

Perfect Camouflage (Ex): The skin of a Mousin Orm is extremely sensitive to light and color and can shift to blend into any environment. They can become invisible at will. This ability is non-magical and not subject to invisibility purge.

See Invisibility (Su): Mousin Orms see invisible constantly as the spell.

Sitan Orm
Sitan Orms are the largest of all dragon species on Ere, but are not related to the True Dragons in the Dragon Nations. The average Sitan Orm is three hundred feet long, with snakelike bodies and four thin legs that fold close to the body in flight. Four tattered wings extend from the body, above the legs. The head is rounded with a turtle like beak and six black eyes.

They live mostly in remote parts of the world, in the Ashed Lands, the glaciers or at the bottom of the ocean with their life long mates.

Sitan Orm CR 22
Colossal Dragon [Discarnate]
Languages: Common, Draconic-Arcanus, Draconic, Sylvan
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37d12+296 (536 hp)
AC 42 (-4 size, +3 Dex, +33 natural), touch 9, flat-footed 39
Fort +26, Ref +19, Will +23
Initiative: +3; Speed: 60 ft., fly 200 ft. (good)
Space/Reach: 20 ft./15 ft. (20ft with bite)
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Base Attack/Grapple: +37/+62
Attack: One bite +40 melee (4d6+10)
Full Attack: One bite +40 melee (4d6+10), Two claws +40 melee (2d8), two wing slams +40 melee (2d6), one tail slap +40 melee (2d8)
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Abilities Str 30, Dex 16, Con 27, Int 20, Wis 21, Cha 20
Special Qualities: DR 20/+5 (20/magic); SR 31, Environmental Survival, Darkvision 120ft, lowlight vision, Blindsense, Keen Senses
Special Attacks: Breath Weapon, Mystic Harmonics, Spells
Spell-Like Abilities (CL Inborn Caster 18):
At will – detect magic, detect thoughts (DC 16), ghost sounds, silent image (DC 16), suggestion (DC 17)
3/day – dimension door, hallucinatory terrain (DC 20), telekinetic sphere (DC 21)
Feats Varied
Skills Varied
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Treasure: Double Standard
Environment: Any
Organization: solitary or mated pair
Advancement: by character class
Level Adjustment: --
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COMBAT

Sitan Orms prefer to avoid combat, but when their mates or eggs are endangered, they attack with great fury, shutting down the enemy's magic items with their Mystic Harmonic, then blasting them with their fiery breath weapon.

Blindsense (Ex): Sitan orms can pinpoint creatures within a distance of 60 feet. Opponents the orm can’t actually see still have total concealment against the orm.

Keen Senses (Ex): An orm sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Breath Weapon (Su): Once every 1d4 rounds, the Sitan Orm can unleash a blast of organic fire that burns even in water or in void. Creatures failing a DC 27 Reflex save take 22d4 fire damage and an additional 4d4 damage the next round as the fire continues to burn.

Mystic Harmonics (su): Three times each day, a Sitan Orm can generate a subsonic rumbling that disrupts magical power. All creatures including the Sitan Orm must make a Fort Save DC 27 or have all of their magic items rendered useless for 1d4+2 rounds. Creatures inside an anti magic field are not effected by this ability.

Environmental Survival (Su): Sitan Orms are immune to all environmental effects present in the environment they are encountered in. For example, a Sitan Orm found on the ocean floor is immune to pressure and drowning while a Sitan Orm found in the heart of a glacier is immune to cold damage.

Spells: A Sitan Orm casts spells as an 15th level inborn caster, gaining extra spell points for a high Charisma.

Skills
Sitan orms have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3). Most orms purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for orms.

Feats
Sitan Orms have one feat, plus additional feats based on Hit Dice just like any other creature. Sitan Orms favor Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), and Wingover.

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