Monsters -- Lasconti

Lasconti
Lasconti are a nomadic people that live in the deeper forests of Vini Tresolm and Te’ran. They trace their heritage back to a larger family of sylvan races called hengeyokai. These creatures were better described as animals capable of taking the form of humanoids, but the lasconti favor their humanoid and hybrid forms.

They tend to shy away from other demi-humans, but don’t hesitate to help those lost in the forest, if only to convince them to leave. Some lasconti communities have special relationships with local spirit beasts, allowing them to live in peace with them.

In their humanoid form, lasconti resemble slightly shorter humans with narrow faces and an unusual amount of fine, black body hair. Their skin is usually dark and their hair and eyes are rarely lighter than a dark brown.

Lasconti, 1st level warrior CR 1
Medium humanoid [Shapechanger]
Languages: Common, Sylvan
________________________________
1d8+0 (8hp)
AC x (10 + 0 Dex), touch 10, flat-footed 10
Fort +2, Ref +0, Will +2
Initiative: +0; Speed: 30ft. (6 squares)
Space/Reach: 5 ft/5 ft
________________________________
Base Attack/Grapple: +1/+1
Attack: Long sword +1 melee (1d8+0/19-20 x2) or longbow +2 ranged (1d8/x3)
Full Attack: Long sword +1 melee (1db+0/19-20 x2) or longbow +2 ranged (1d8/x3)
________________________________
Abilities Str 10, Dex 11, Con 11, Int 10, Wis 8, Cha 10
Special Qualities: Alternate Form, Darkvision 60ft
Special Attacks: None
Feats Weapon Focus (longbow)
Skills Spot +2, Listen +2
________________________________
Treasure: Standard
Environment: any forest
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Advancement: by character class
Level Adjustment: +1
________________________________

COMBAT
Lasconti prefer to fight in hybrid form, using the trees of their homeland to their advantage to attack from above at range. If outnumbered or outclassed, lasconti shift to spider form and flee.

Alternate Form (Su): Lasconti have two alternate forms, a hybrid form and a spider form. They can change between either of these forms and their humanoid form as a full round action.

Hybrid Form: In this form, the lasconti’s hair grows into stiff bristles, their teeth become dangerous looking fangs and their skin hardens slightly. They also grow four extra arms. These arms are not dexterous enough to wield weapons, but are capable of holding items, assisting in climbing, and other activities not requiring fine motor control. In hybrid form, the lasconti gains a +2 racial bonus to Dexterity and a climb speed of 20.

Spider Form: In this form, the lasconti takes the form of a Small monstrous spider as per the Shape changing Rules.

A lasconti remains in one form until it chooses to take another. This transformation is natural and is not revealed but effects such as true seeing.

Lasconti Characters
Occasionally, a Lasconti will choose to leave his tribe to seek adventure in the demi-human lives. In that case, lasconti characters have the following game statistics:

  • -2 Wis
  • Medium: As Medium creatures, Lasconti have no special bonuses or penalties due to their size.
  • Automatic Languages: Common and Sylvan. Bonus Languages: Draconic, Elven, Dwarven, Halfling
  • Lasconti base land speed is 30 feet
  • Darkvision 60ft
  • Alternate Form (Su): As detailed above.
  • Favored Class: Ranger
  • LA +1

Return to Index

Open Gaming Content

Material on these web pages uses the Open Gaming License. All Open Game Content is contained within white outlined boxes, and is copyright Landon Porter and Paradox-Omni Entertainment.

©Landon Porter