Monsters -- Inari

Inari
Inari are a species of fox that has been enhanced by divinity sparks to the point of being almost fully humanoid. They are, as a people, mischievous and curious as well as being prone to fits of whimsy.

Inari resemble bipedal foxes, just over five feet in height. They have human-like hair, but it comes in unnatural shades, hinting at their discarnate heritage. They dress in complicated and often impractical clothing with sashes, flowing capes and gaudy jewelry. All mature inari possess a colored sphere imbedded above their brow. This is their hoshi no tama, an item deeply rooted in the inari’s power and soul.

They are drawn to human settlements to observe and play pranks on humans.

Inari CR 7
Medium Fey [Discarnate]
Languages: Common, Sylvan
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8d6+16 (44hp)
AC 19 (+3 Dex, +4 mithral shirt, +2 natural), touch 13, flat-footed 16
Fort +2, Ref +6, Will +6
Initiative: +3; Speed: 40ft. (8 squares)
Space/Reach: 5 ft./5 ft.
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Base Attack/Grapple: +4/+5
Attack: MW rapier +8 melee (1d6+1 18-20x2)
Full Attack: MW rapier +8 melee (1d6+1 18-20x2) or 2 claws +5 melee (1d4+1 x2)
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Abilities Str 12, Dex 16, Con 14, Int 16, Wis 14, Cha 18
Special Qualities: DR 5/ cold iron; Resist Fire 5 Cold 5; SR 16; blindsight 30ft, darkvision 60ft, hoshi no tama, lowlight vision, discarnate traits
Special Attacks: Spirit Drain
Spell-Like Abilities (CL Inborn Caster 7):
At will – disguise self, magic aura, major image, message, mirror image, prestidigitation, ventriloquism
3/day – invisibility, knock, shadow conjuration

Feats Dodge, Mobility, Spring Attack
Skills Bluff +15, Diplomacy +19, Disguise +17, Hide +14, Listen +13, Move Silently +14, Perform (flute) +15, Sense Motive +13, Spot +13
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Treasure: Double standard
Environment: any forest
Organization: solitary, pair, troupe (3-6 inari)
Advancement: by character class
Level Adjustment: +4
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COMBAT
Inari often come into conflict with others after pranks that go too far. They try to make the best of bad situations and use their spell like abilities to confuse opponents until an opportunity to escape presents itself.

In defense of their homes and loved ones, inari use those same abilities to divide and conquer, using their Spirit Strike from invisibility to incapacitate their foes.

Spirit Strike (Su): Inari have a deep connection to the spirit world and as such, they can attack a foe's soul physically. Whenever an inari hits with a claw attack, it may choose to deal 1d4 points of Cha damage instead of its normal claw damage.

Hoshi no Tama (Su): Embedded in the brow of every mature inari is a colorful sphere of crystal called a hoshi no tama. An inari without a hoshi no tama loses access to all of its spell-like abilities.

If a creature manages to steal an inari’s hoshi no tama, they can choose to grant the inari access to their spell-like abilities for up to eighteen hours a day by speaking a command word. Another command word revokes these powers.

Inari will, almost always do anything the holder of their hoshi no tama tells them to do to retain their powers.

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