Inari
CR 7
Medium Fey [Discarnate]
Languages: Common, Sylvan
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8d6+16 (44hp)
AC 19 (+3 Dex, +4 mithral shirt,
+2 natural), touch 13, flat-footed 16
Fort +2, Ref
+6, Will +6
Initiative: +3; Speed:
40ft. (8 squares)
Space/Reach: 5 ft./5 ft.
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Base Attack/Grapple: +4/+5
Attack: MW rapier +8 melee (1d6+1
18-20x2)
Full Attack: MW rapier +8 melee
(1d6+1 18-20x2) or 2 claws +5 melee (1d4+1 x2)
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Abilities Str 12, Dex 16, Con
14, Int 16, Wis 14, Cha 18
Special Qualities: DR 5/ cold
iron; Resist Fire 5 Cold 5; SR 16; blindsight
30ft, darkvision 60ft, hoshi no tama,
lowlight vision, discarnate traits
Special Attacks: Spirit Drain
Spell-Like Abilities (CL Inborn Caster
7):
At will – disguise self, magic aura,
major image, message, mirror image, prestidigitation,
ventriloquism
3/day – invisibility, knock, shadow conjuration
Feats Dodge, Mobility, Spring
Attack
Skills Bluff +15, Diplomacy +19,
Disguise +17, Hide +14, Listen +13, Move Silently
+14, Perform (flute) +15, Sense Motive +13, Spot
+13
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Treasure: Double standard
Environment: any forest
Organization: solitary, pair,
troupe (3-6 inari)
Advancement: by character class
Level Adjustment: +4
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COMBAT
Inari often come into conflict with others after
pranks that go too far. They try to make the best
of bad situations and use their spell like abilities
to confuse opponents until an opportunity to escape
presents itself.
In
defense of their homes and loved ones, inari use
those same abilities to divide and conquer, using
their Spirit Strike from invisibility to incapacitate
their foes.
Spirit
Strike (Su): Inari have a deep connection
to the spirit world and as such, they can attack
a foe's soul physically. Whenever an inari hits
with a claw attack, it may choose to deal 1d4
points of Cha damage instead of its normal claw
damage.
Hoshi
no Tama (Su): Embedded in the brow
of every mature inari is a colorful sphere of
crystal called a hoshi no tama. An inari without
a hoshi no tama loses access to all of its spell-like
abilities.
If
a creature manages to steal an inari’s hoshi
no tama, they can choose to grant the inari access
to their spell-like abilities for up to eighteen
hours a day by speaking a command word. Another
command word revokes these powers.
Inari
will, almost always do anything the holder of
their hoshi no tama tells them to do to retain
their powers. |