Monsters -- Dos Demane 

Dos Demane
Once they were nobles, favored by the Regents and Church of Calderia. In a single act of treason, they have been damned to a half life of servitude to the nation they betrayed.

Dos Demane are the elite undead forces of the nation of Calderia and its fanatical church. Through necromantic rite known only to the dos demane themselves and officials of the Calderian church, dos demane are men and women transformed into the perfect hunter-killers. They feel neither warmth, nor pain and the only hope they have is that they will one day be allowed to either roam free or die.

A dos demane appears as a gaunt (though not skeletal) human with a tanned hide, covered with ritualistic scars and symbols of protection. Their hair is always cut starkly short and often shaved completely. Their eyes are purely white, glowing softly in the dark.

In recent years, knowledge of the creation of dos demane has leaked across the Calderian border and rare examples of such creatures appear outside of the region, often in the employ of necromancers, or as transformed necromancers themselves.

Dos Demane CR 7
Medium Undead
Languages: Common
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10d12 (65 HP)
AC 20 (10 + 2 Dex +6 natural +1 dodge +1 small steel shield), touch 13, flat-footed 17
Fort +3, Ref +6, Will +8
Initiative: +2; Speed: 60ft. (12 squares)
Space/Reach: 5 ft/5 ft
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Base Attack/Grapple: +5/+8
Attack: MW longsword +7 (1d8+3 19-20x2) or MW longbow +6 (1d8 x3)
Full Attack: MW longsword +7 (1d8+3 19-20x2) or MW longbow +6 (1d8 x3)
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Abilities Str 16, Dex 15, Con --, Int 11, Wis 13, Cha 10
Special Qualities: DR 5/piercing; Resist Cold 5; SR 17; Fast Healing 2, Impulse, light sensitivity, Persistence, Soulshard, Turn Resistance 4, undead traits.
Feats Dodge, Mobility, Spring Attack, Track
Skills Climb +14, Hide +14, Move Silently +14, Survival +14
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Treasure: standard
Environment: urban
Organization: solitary, hunting party (2-6 dos demane), cabal (1 dos demane cleric and 6-10 dos demane)
Advancement: by character class
Level Adjustment: +2
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COMBAT
Dos Demane are adept at both straight forward combat as well as ambush tactics. They will follow those they are sent to kill hundreds of miles, waiting for the perfect time to strike, taking advantage of their incredible speed and toughness.

Impulse (Su): Dos Demane are imbued with incredible speed, perception and reflexes. They are constantly under the effect of a haste spell (CL Wizard 8). The effects of this ability are already noted in the creature’s entry.

Light Sensitivity (Ex): Dos Demane are dazzled in bright sunlight or within the radius of a daylight spell.

Persistence (Su): Unlike other undead, a Dos Demane is not destroyed completely destroyed when it reaches 0hp. It reforms at the spot it was brought to 0hp in 1d4 days unless it was slain with an undead bane weapon. If a character who was transformed into a dos demane is raised or resurrected before this time, the dos demane does not reform.

Soulshard (Su): The process of creating a dos demane also creates a minor artifact known as a soulshard. A creature possessing a soulshard gains the ability to command the dos demane it was created with as if with a dominate monster (though undead, dos demane are not immune to this effect and get no save against it).

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