Daru
are huge, mystic trees imbued with ancient power. Most ate
malevolent, but a rare few posses power to benefit mankind.
Temptor
Daru
Temptor
Darus are massive, craggy trees, with broad, yellowish leaves.
The immediate area around the tree is overgrown with other
plants and weeds – all fertilized by the Daru’s
gristly eating habits. These plants serve to purpose of hiding
the indigestible remnants of the Daru’s prey.
Darus
require humanoid blood to live and to that end, they have
developed a rather unusual means of getting food: seduction.
Temptor Daru generate pods, which go forth and seduce the
weak minded into coming to the tree, where the Daru subdues
them and the pod feeds the victim to the tree.
Temptor
Daru CR 9
Gargantuan Plant [Discarnate]
Languages: Common, Elven
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10d8 +50 (90hp)
AC 19 (-4 size, - Dex, 13 natural),
touch 6, flat-footed 19
Fort +7, Ref +3,
Will +3
Initiative: +0; Speed:
--
Space/Reach: 20 ft./- ft.
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Base Attack/Grapple: +7/+29
Attack: --
Full Attack: --
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Abilities Str 30, Dex -, Con
20, Int 22, Wis 14, Cha 12
Special Qualities: DR
10/adamantine; Spawn Pods, All Around Vision,
low-light vision, Plant Traits
Special Attacks: Doom Pollen
Spell-Like Abilities (CL Druid 10):
At
will – diminish plants (DC 18), entangle
(DC 16), good berry (DC 16), plant growth (DC
18)
3/day – chill metal (DC 17), deep slumber
(DC 19), spike growth (DC 18)
Feats
Improved Natural Armor x3
Skills Concentration +18, Handle
Animal +14, Listen +15, Sense Motive +15, Spellcraft
+19, Spot +15, Survival +15, Use Magic Device
+14
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Treasure: Double Standard
Environment: Any forest
Organization: Grove: 1 Temptor
Daru and 2-4 Daru pods
Advancement: 11-15 HD (Gargantuan)
16-20 HD (Colossal)
Level Adjustment: --
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COMBAT
The Temptor Daru generally sends its pods into
towns along the outskirts of its forest to seduce
creatures and lead them back to the tree. Once
at the tree, the Daru unleashes uses its pollen
and spell-like abilities to hinder its prey. Once
the prey is rendered helpless, the pod performs
a coup de grace, allowing the victim’s blood
to bathe the Daru’s roots.
All
Around Vision (Ex): A Daru can sense
in all directions. It cannot be flanked or caught
flat footed.
Doom
Pollen (Ex): A Temptor Daru can release
a thick cloud of pollen three times a day. All
creatures within 30 feet of the Daru must make
a Fortitude save (DC 20) each round they remain
in the cloud or become nauseated. Creatures that
are already nauseated that fail such a save become
paralyzed. Creatures immune to poison are immune
to this effect.
Spawn
Pods (Su): On a moonless night, over
the course of six hours, the Daru spawns 1d6 Daru
Pods (see below), which quickly transform into
human like creatures which it sends out to tempt
food back to the tree. Daru Pods last for one
week before dying.
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Daru
Pod
Daru Pods resemble very attractive and articulate men and
women with long, wild, brown hair and brown eyes. They often
dress in and carry the clothes and items of previous victims
of the Daru. Daru Pods have but one ambition in their short
lives, to bring food back to their parent Daru.
Occasionally,
a Daru Pod overcomes its short life span and strikes out on
its own.
Daru
Pod CR 1
Medium Plant
Languages: Common, Elven
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2d8+2 (10hp)
AC 16 (2 Dex, 4 natural), touch
12, flat-footed 14
Fort +3, Ref +2,
Will +1
Initiative: +2; Speed:
30ft. (6 squares)
Space/Reach: 5 ft./5 ft.
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Base Attack/Grapple: +1/+1
Attack: Dagger +1 (1d4+0)
Full Attack: Dagger +1 (1d4+0)
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Abilities Str 11, Dex 14, Con 12,
Int 16, Wis 12, Cha 20
Special Qualities: DR 10/slashing;
Enchanting Aura, Unmemorable, low-light vision,
Plant Traits
Special Attacks: Dominating Kiss
Feats Negotiator
Skills --
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Treasure: Half normal
Environment: Any Forest, Any urban
Organization: Solitary, pair
Advancement: --
Level Adjustment: +6
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Dominating
Kiss (Su): Whenever a Daru Pod kisses
a willing subject, that subject is effected as
by Dominate Person cast by a 10th level sorcerer.
Enchanting
Aura (Su): All creatures within 30ft
of the Daru Pod must make a Will save (DC 17)
or be effected as by Charm Monster.
Unmemorable
(Su): Despite their beguiling nature
and striking appearance, most people cannot recall
the presence of one. One hour after the Daru Pod
was last in sight, creatures must make a Will
save (DC17) to recall any information about it.
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