Monsters -- Blade Sparrow Swarm

Blade Sparrow Swarm
Blade sparrows are tiny birds whose feathers have been transformed into hard carapace by exposure to divinity sparks. Their minds are nimble and they are able to communicate telepathically with one another.

Blade sparrows resemble normal sparrows except their plumage is much stiffer. Their coloring is vibrant, ranging from red to blue, the green, with angular markings that are unique to each swarm.

Blade Sparrows neither speak nor understand any language but their own.

Blade Sparrow Swarm CR 3
Diminutive Magical Beast [Augmented Animal, Swarm]
Languages: --
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4d8+4 (22 HP)
AC 18 (10 +4 size, +3 Dex, +1 natural), touch 17, flat-footed 15
Fort +5, Ref +9, Will +3
Initiative: +3; Speed: 5ft (1 square), fly 30ft. (good) (6 squares)
Space/Reach: 10 ft/0 ft
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Base Attack/Grapple: +3/--
Attack: Swarm (1d8)
Full Attack: Swarm (1d8)
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Abilities Str 3, Dex 16, Con 12, Int 3, Wis 14, Cha 6
Special Qualities: Immune weapon damage; low-light vision, swarm traits
Special Attacks: Distraction, slashing passage
Feats Improved Natural Attack, Lightening Reflexes
Skills Listen +9, Spot +9
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Treasure: None
Environment: any
Organization: solitary, flight (2-4 swarms), colony (5-10 swarms)
Advancement: None
Level Adjustment: --
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COMBAT
While usually docile or even friendly, blade sparrows fight to the death if their nest is disturbed or destroyed, using their sharp pinions to terrible effect.

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Slashing Passage (Ex): Blade Sparrows use their wings to slash at their enemies in passing. Whenever a blade sparrow swarm moves through a creature’s path, that creature must make a Reflex save (DC 13), or take the swarm’s normal swarm damage. The save DC is Constitution-based.

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