Bat,
Tresolmi Giant
Tresolmi giant bats have wingspans of 18 feet
and weigh about 250 pounds. They are bred to be docile and
calm mounts and to fly long distances without tiring.
Tresolmi
Giant Bat CR 4
Large Animal
________________________________
6d8+24 (46 hp)
AC 20 (-1 size, +6 Dex, +5 natural),
touch 15, flat-footed 14
Fort +9, Ref +11,
Will +4
Initiative: +6; Speed:
20 ft. (4 squares), fly 40 ft. (good)
Space/Reach: 10 ft./5 ft.
________________________________
Base Attack/Grapple: +4/+11
Attack: Bite +11 melee (1d8+7)
Full Attack: Bite +11 melee (1d8+7)
________________________________
Abilities Str 24, Dex 22, Con 18,
Int 2, Wis 14, Cha 6
Special Qualities: Blindsense 40
ft, low light vision
Special Attacks: Screech
Feats Alertness, Endurance, Run
Skills Hide +6, Listen +10*, Move
Silently +11, Spot +8*
________________________________
Treasure: None
Environment: Temperate forest,
jungle
Organization: Solitary or colony
(5-8)
Advancement:7-12 HD (Large)
Level Adjustment: --
________________________________ COMBAT
Tresolmi
giant bats swoop down upon unsuspecting prey from
above.
Blindsense
(Ex): A Tresolmi giant bats uses echolocation
to pinpoint creatures within 40 feet. Opponents
still have total concealment against the bat unless
it can actually see them.
Screech
(Ex): Once per round, as a standard action,
a Tresolmi giant bat can unleash a scream that
is painful to the ears. All creatures in a 30ft
cone must make a Fortitude saving throw (DC 17)
or be deafened for one round.
Skills
Tresolmi giant bats have a +4 racial bonus on
Spot and Listen checks. These bonuses are lost
if its blindsense is negated.
Tresolmi
Giant Bat Mounts
Tresolmi giant bats are bred to be mounts. They
can be ridden by any character with the proper
saddle or other appropriate perch just as a horse
can.
Carrying
Capacity
A light load for a Tresolmi giant bat is 466 lbs;
a medium load 467 -932 lbs; and a heavy load 933-1400lbs.
A Tresolmi giant bat can drag 7,000 lbs. A Tresolmi
giant bat can only carry 466lb aloft. |
|
Bear, War
Mount
War mount bears are powerful combat animals,
bred to be faster and more agile than normal bears as well
as willing to carry a rider.
War
Mount Bear CR 4
Large Animal
________________________________
6d8+24 (51 hp)
AC 15 (-1 size, +1 Dex, +5 natural),
touch 10, flat-footed 14
Fort +9, Ref +6,
Will +3
Initiative: +1; Speed:
40 ft. (8 squares)
Space/Reach: 10 ft./5 ft.
________________________________
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee
(1d8+8) and bite +6 melee (2d6+4)
________________________________
Abilities Str 27, Dex 13, Con 19,
Int 2, Wis 12, Cha 6
Special Qualities: Low-light vision,
Scent, Standing Combat
Special Attacks: Improved grab
Feats Endurance, Run, Track
Skills Listen +4, Spot +7, Swim
+12
________________________________
Treasure: None
Environment: Cold forests
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________
COMBAT
A
war mount bear usually enters combat charging
at its riders orders before standing up to fight.
Improved
Grab (Ex): To use this ability, a brown
bear must hit with a claw attack. It can then
attempt to start a grapple as a free action without
provoking an attack of opportunity.
Standing
Combat (Ex): Since a war mount bear must
stand to make a full attack, any round in which
it makes a full attack, it provides soft cover
(+4 AC) to its rider. Unfortunately, it also provides
soft cover to any foes its rider attacks as well.
Skills
A war mount bear has a +4 racial bonus on Swim
checks.
War
Mount Bear Mounts
War mount bears are bred to be mounts. They can
be ridden by any character with the proper saddle
or other appropriate perch just as a horse can.
Carrying
Capacity
A light load for a war mount bear is 1038 lbs;
a medium load 1039 - 2079 lbs; and a heavy load
2080 – 3120 lbs. A war mount bear can drag
15,600 lbs. |
|
Spider,
Battle
Battle spiders are bred for ferocity and combat,
unlike their riding spider cousins. Also, unlike riding spiders,
Battle spiders have maintained their poisonous bite.
Battle
Spider CR 6
Huge Animal (Augmented Vermin)
________________________________
10d8+20 (64 hp)
AC 16 (-2 size, +3 Dex, +5 natural),
touch 11, flat-footed 13
Fort +9, Ref +10,
Will +3
Initiative: +3; Speed:
30 ft. (6 squares), climb 20 ft
Space/Reach: 15 ft./10 ft.
________________________________
Base Attack/Grapple: +7/+20
Attack: Bite +10 melee (2d6+6 plus
poison)
Full Attack: Bite +10 melee (2d6+6
plus poison)
________________________________
Abilities Str 20, Dex 17, Con 14,
Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60
ft., tremorsense 60 ft., low light vision
Special Attacks: Poison, web
Feats Endurance, Run
Skills Climb +15, Hide +5, Jump
+4*, Spot +8*
________________________________
Treasure: None
Environment: Any
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________
COMBAT
Poison
(Ex): A battle spider has a poisonous
bite Which deals 1d8 Str damage (Fort Save DC
16) The save DCs are Constitution-based. The indicated
damage is initial and secondary damage.
Web
(Ex): battle spiders can throw a web
four times per day. This is similar to an attack
with a net but has a maximum range of 50 feet,
with a range increment of 10 feet, and is effective
against targets up to one Gargantuan size. An
entangled creature can escape with a successful
Escape Artist check (DC 16) or burst it with a
Strength check (DC 20). Both are standard actions.
The check DCs are Constitution-based, and the
Strength check DC includes a +4 racial bonus.
A Riding Spider’s web has 14hp and DR 5/-
Tremorsense
(Ex): A battle spider can detect and
pinpoint any creature or object within 60 feet
in contact with the ground, or within any range
in contact with the spider’s webs.
Skills
Battle spiders have a +4 racial bonus on Hide
and Spot checks and a +8 racial bonus on Climb
checks. A battle spider can always choose to take
10 on Climb checks, even if rushed or threatened.
Battle spiders use either their Strength or Dexterity
modifier for Climb checks, whichever is higher.
Battle
Spider Mounts
Battle spiders are bred to be mounts. They can
be ridden by any character Medium size or smaller
with the proper saddle or other appropriate perch
just as a horse can.
Carrying
Capacity
A light load for a battle spider is 798 lbs; a
medium load 799 -1596 lbs; and a heavy load 1597-2400lbs.
A battle spider can drag 12,000 lbs. |
|
Spider,
Riding
Riding Spiders are prized on Ere for their
sure footedness and combat prowess. Bred to be more intelligent,
these spiders are docile and skittish if not directed by a
rider.
Riding
Spider CR 5
Huge Animal (Augmented Vermin)
________________________________
8d8+16 (52 hp)
AC 16 (-2 size, +3 Dex, +5 natural),
touch 11, flat-footed 13
Fort +8, Ref +9,
Will +2
Initiative: +3; Speed:
30 ft. (6 squares), climb 20 ft.
Space/Reach: 15 ft./10 ft.
________________________________
Base Attack/Grapple: +6/+18
Attack: Bite +9 melee (2d6+6)
Full Attack: Bite +9 melee (2d6+6)
________________________________
Abilities Str 19, Dex 17, Con 14,
Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60
ft., tremorsense 60 ft., low light vision
Special Attacks: Web
Feats Endurance, Run
Skills Climb +12, Hide +3, Jump
+4*, Spot +8*
________________________________
Treasure: None
Environment: Any
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________
COMBAT
Web
(Ex): Riding spiders can throw a web
eight times per day. This is similar to an attack
with a net but has a maximum range of 50 feet,
with a range increment of 10 feet, and is effective
against targets up to one Gargantuan size. An
entangled creature can escape with a successful
Escape Artist check (DC 16) or burst it with a
Strength check (DC 20). Both are standard actions.
The check DCs are Constitution-based, and the
Strength check DC includes a +4 racial bonus.
A Riding Spider’s web has 14hp and DR 5/-
Tremorsense
(Ex): A riding spider can detect and
pinpoint any creature or object within 60 feet
in contact with the ground, or within any range
in contact with the spider’s webs.
Skills
Riding spiders have a +4 racial bonus on Hide
and Spot checks and a +8 racial bonus on Climb
checks. A riding spider can always choose to take
10 on Climb checks, even if rushed or threatened.
Riding spiders use either their Strength or Dexterity
modifier for Climb checks, whichever is higher.
Riding
Spider Mounts
Riding spiders are bred to be mounts. They can
be ridden by any character with the proper saddle
or other appropriate perch just as a horse can.
Carrying
Capacity
A light load for a riding spider is 696 lbs; a
medium load 697-1398 lbs; and a heavy load 1399-2100lbs.
A riding spider can drag 10,500 lbs. |
|
Spider,
War
Often simply monstrous spiders captured and
pressed into service by bandit groups, some war spiders are
actually bred in Te’ran and Novrom as living siege engines.
War
Spider CR 8
Gargantuan Animal (Augmented Vermin)
________________________________
16d8+32 (104 hp)
AC 19 (-4 size, +3 Dex, +10 natural),
touch 9, flat-footed 16
Fort +12, Ref
+8, Will +5
Initiative: +3; Speed:
30 ft. (6 squares), climb 20 ft.
Space/Reach: 20 ft./15 ft
________________________________
Base Attack/Grapple: +12/+31
Attack: Bite +15 melee (2d8+10
plus poison)
Full Attack: Bite +15 melee (2d8+10
plus poison)
________________________________
Abilities Str 25, Dex 17, Con 14,
Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60
ft., tremorsense 60 ft., low light vision
Special Attacks: Poison, web
Feats Endurance, Run
Skills Climb +14, Hide -5*, Jump
+7')*, Spot +4*
________________________________
Treasure: None
Environment: Temperate forests
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________ COMBAT
Poison (Ex): A war spider has
a poisonous bite Which deals 2d6 Str damage (Fort
Save DC 20) The save DCs are Constitution-based.
The indicated damage is initial and secondary
damage.
Web
(Ex): War spiders can throw a web four
times per day. This is similar to an attack with
a net but has a maximum range of 50 feet, with
a range increment of 10 feet, and is effective
against targets up to one Gargantuan size. An
entangled creature can escape with a successful
Escape Artist check (DC 20) or burst it with a
Strength check (DC 24). Both are standard actions.
The check DCs are Constitution-based, and the
Strength check DC includes a +4 racial bonus.
A Riding Spider’s web has 16hp and DR 5/-
Tremorsense
(Ex): A war spider can detect and pinpoint
any creature or object within 60 feet in contact
with the ground, or within any range in contact
with the spider’s webs.
Skills
War spiders have a +4 racial bonus on Hide and
Spot checks and a +8 racial bonus on Climb checks.
A war spider can always choose to take 10 on Climb
checks, even if rushed or threatened. War spiders
use either their Strength or Dexterity modifier
for Climb checks, whichever is higher.
War
Spider Mounts
War spiders are bred to be mounts. They can be
ridden by any character with the proper saddle
or other appropriate perch just as a horse can.
Carrying
Capacity
A light load for a war spider is 3192 lbs; a medium
load 3193 -6396 lbs; and a heavy load 6397-9600lbs.
A war spider can drag 48,000 lbs. |
|
|