Monsters -- Animals

Bat, Tresolmi Giant
Tresolmi giant bats have wingspans of 18 feet and weigh about 250 pounds. They are bred to be docile and calm mounts and to fly long distances without tiring.

Tresolmi Giant Bat CR 4
Large Animal
________________________________
6d8+24 (46 hp)
AC 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Fort +9, Ref +11, Will +4
Initiative: +6; Speed: 20 ft. (4 squares), fly 40 ft. (good)
Space/Reach: 10 ft./5 ft.
________________________________
Base Attack/Grapple: +4/+11
Attack: Bite +11 melee (1d8+7)
Full Attack: Bite +11 melee (1d8+7)
________________________________
Abilities Str 24, Dex 22, Con 18, Int 2, Wis 14, Cha 6
Special Qualities: Blindsense 40 ft, low light vision
Special Attacks: Screech
Feats Alertness, Endurance, Run
Skills Hide +6, Listen +10*, Move Silently +11, Spot +8*
________________________________
Treasure: None
Environment: Temperate forest, jungle
Organization: Solitary or colony (5-8)
Advancement:7-12 HD (Large)
Level Adjustment: --
________________________________

COMBAT
Tresolmi giant bats swoop down upon unsuspecting prey from above.

Blindsense (Ex): A Tresolmi giant bats uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Screech (Ex): Once per round, as a standard action, a Tresolmi giant bat can unleash a scream that is painful to the ears. All creatures in a 30ft cone must make a Fortitude saving throw (DC 17) or be deafened for one round.

Skills
Tresolmi giant bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Tresolmi Giant Bat Mounts
Tresolmi giant bats are bred to be mounts. They can be ridden by any character with the proper saddle or other appropriate perch just as a horse can.

Carrying Capacity
A light load for a Tresolmi giant bat is 466 lbs; a medium load 467 -932 lbs; and a heavy load 933-1400lbs. A Tresolmi giant bat can drag 7,000 lbs. A Tresolmi giant bat can only carry 466lb aloft.

Bear, War Mount
War mount bears are powerful combat animals, bred to be faster and more agile than normal bears as well as willing to carry a rider.

War Mount Bear CR 4
Large Animal
________________________________
6d8+24 (51 hp)
AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Fort +9, Ref +6, Will +3
Initiative: +1; Speed: 40 ft. (8 squares)
Space/Reach: 10 ft./5 ft.
________________________________
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)
________________________________
Abilities Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Special Qualities: Low-light vision, Scent, Standing Combat
Special Attacks: Improved grab
Feats Endurance, Run, Track
Skills Listen +4, Spot +7, Swim +12
________________________________
Treasure: None
Environment: Cold forests
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________

COMBAT
A war mount bear usually enters combat charging at its riders orders before standing up to fight.

Improved Grab (Ex): To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Standing Combat (Ex): Since a war mount bear must stand to make a full attack, any round in which it makes a full attack, it provides soft cover (+4 AC) to its rider. Unfortunately, it also provides soft cover to any foes its rider attacks as well.

Skills
A war mount bear has a +4 racial bonus on Swim checks.

War Mount Bear Mounts
War mount bears are bred to be mounts. They can be ridden by any character with the proper saddle or other appropriate perch just as a horse can.

Carrying Capacity
A light load for a war mount bear is 1038 lbs; a medium load 1039 - 2079 lbs; and a heavy load 2080 – 3120 lbs. A war mount bear can drag 15,600 lbs.

Spider, Battle
Battle spiders are bred for ferocity and combat, unlike their riding spider cousins. Also, unlike riding spiders, Battle spiders have maintained their poisonous bite.

Battle Spider CR 6
Huge Animal (Augmented Vermin)
________________________________
10d8+20 (64 hp)
AC 16 (-2 size, +3 Dex, +5 natural), touch 11, flat-footed 13
Fort +9, Ref +10, Will +3
Initiative: +3; Speed: 30 ft. (6 squares), climb 20 ft
Space/Reach: 15 ft./10 ft.
________________________________
Base Attack/Grapple: +7/+20
Attack: Bite +10 melee (2d6+6 plus poison)
Full Attack: Bite +10 melee (2d6+6 plus poison)
________________________________
Abilities Str 20, Dex 17, Con 14, Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., low light vision
Special Attacks: Poison, web
Feats Endurance, Run
Skills Climb +15, Hide +5, Jump +4*, Spot +8*
________________________________
Treasure: None
Environment: Any
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________

COMBAT

Poison (Ex): A battle spider has a poisonous bite Which deals 1d8 Str damage (Fort Save DC 16) The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Web (Ex): battle spiders can throw a web four times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one Gargantuan size. An entangled creature can escape with a successful Escape Artist check (DC 16) or burst it with a Strength check (DC 20). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. A Riding Spider’s web has 14hp and DR 5/-

Tremorsense (Ex): A battle spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills
Battle spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A battle spider can always choose to take 10 on Climb checks, even if rushed or threatened. Battle spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

Battle Spider Mounts
Battle spiders are bred to be mounts. They can be ridden by any character Medium size or smaller with the proper saddle or other appropriate perch just as a horse can.

Carrying Capacity
A light load for a battle spider is 798 lbs; a medium load 799 -1596 lbs; and a heavy load 1597-2400lbs. A battle spider can drag 12,000 lbs.

Spider, Riding
Riding Spiders are prized on Ere for their sure footedness and combat prowess. Bred to be more intelligent, these spiders are docile and skittish if not directed by a rider.

Riding Spider CR 5
Huge Animal (Augmented Vermin)
________________________________
8d8+16 (52 hp)
AC 16 (-2 size, +3 Dex, +5 natural), touch 11, flat-footed 13
Fort +8, Ref +9, Will +2
Initiative: +3; Speed: 30 ft. (6 squares), climb 20 ft.
Space/Reach: 15 ft./10 ft.
________________________________
Base Attack/Grapple: +6/+18
Attack: Bite +9 melee (2d6+6)
Full Attack: Bite +9 melee (2d6+6)
________________________________
Abilities Str 19, Dex 17, Con 14, Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., low light vision
Special Attacks: Web
Feats Endurance, Run
Skills Climb +12, Hide +3, Jump +4*, Spot +8*
________________________________
Treasure: None
Environment: Any
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________

COMBAT

Web (Ex): Riding spiders can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one Gargantuan size. An entangled creature can escape with a successful Escape Artist check (DC 16) or burst it with a Strength check (DC 20). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. A Riding Spider’s web has 14hp and DR 5/-

Tremorsense (Ex): A riding spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills
Riding spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A riding spider can always choose to take 10 on Climb checks, even if rushed or threatened. Riding spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

Riding Spider Mounts
Riding spiders are bred to be mounts. They can be ridden by any character with the proper saddle or other appropriate perch just as a horse can.

Carrying Capacity
A light load for a riding spider is 696 lbs; a medium load 697-1398 lbs; and a heavy load 1399-2100lbs. A riding spider can drag 10,500 lbs.

Spider, War
Often simply monstrous spiders captured and pressed into service by bandit groups, some war spiders are actually bred in Te’ran and Novrom as living siege engines.

War Spider CR 8
Gargantuan Animal (Augmented Vermin)
________________________________
16d8+32 (104 hp)
AC 19 (-4 size, +3 Dex, +10 natural), touch 9, flat-footed 16
Fort +12, Ref +8, Will +5
Initiative: +3; Speed: 30 ft. (6 squares), climb 20 ft.
Space/Reach: 20 ft./15 ft
________________________________
Base Attack/Grapple: +12/+31
Attack: Bite +15 melee (2d8+10 plus poison)
Full Attack: Bite +15 melee (2d8+10 plus poison)
________________________________
Abilities Str 25, Dex 17, Con 14, Int 2, Wis 10, Cha 2
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., low light vision
Special Attacks: Poison, web
Feats Endurance, Run
Skills Climb +14, Hide -5*, Jump +7')*, Spot +4*
________________________________
Treasure: None
Environment: Temperate forests
Organization: Domesticated
Advancement: None
Level Adjustment: --
________________________________

COMBAT

Poison (Ex): A war spider has a poisonous bite Which deals 2d6 Str damage (Fort Save DC 20) The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Web (Ex): War spiders can throw a web four times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one Gargantuan size. An entangled creature can escape with a successful Escape Artist check (DC 20) or burst it with a Strength check (DC 24). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. A Riding Spider’s web has 16hp and DR 5/-

Tremorsense (Ex): A war spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills
War spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A war spider can always choose to take 10 on Climb checks, even if rushed or threatened. War spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher.

War Spider Mounts
War spiders are bred to be mounts. They can be ridden by any character with the proper saddle or other appropriate perch just as a horse can.

Carrying Capacity
A light load for a war spider is 3192 lbs; a medium load 3193 -6396 lbs; and a heavy load 6397-9600lbs. A war spider can drag 48,000 lbs.

Return to Index

Open Gaming Content

Material on these web pages uses the Open Gaming License. All Open Game Content is contained within white outlined boxes, and is copyright Landon Porter and Paradox-Omni Entertainment.

© Landon Porter