A
spirit companion can be an elemental, a nature
spirit or the departed soul of a humanoid or monstrous
humanoid. Regardless of the nature of the spirit
companion, they all share certain characteristics,
represented by the Spirit Companion template (below).
If
a spirit companion is destroyed or otherwise leaves
the service of the intuitive, the intuitive loses
all class abilities until they regain a spirit
companion, usually through a three day session
of meditation and fasting.
At
first level, the Intuitive may have a spirit companion
with an ECL of 1.
An
Intuitive can only bond a combined total ECL worth
of spirit companions as presented in the table
below:
Intuitive
Level
|
Maximum
Total ECL of Spirit Companions |
|
Intuitive
Level |
Maximum
Total ECL of Spirit Companions |
1st
|
1 |
11th
|
7 |
2nd
|
1 |
12th
|
8 |
3rd
|
2 |
13th
|
9 |
4th
|
3 |
14th
|
10 |
5th
|
3 |
15th
|
10 |
6th
|
4 |
16th
|
11 |
7th
|
5 |
17th
|
12 |
8th
|
5 |
18th
|
12 |
9th
|
6 |
19th
|
13 |
10th
|
7 |
20th |
14 |
Advancing a Spirit Companion
Whenever the Intuitive’s Maximum Total ECL
of spirit companions increases, she may choose
to advance an existing spirit companion. If the
spirit companion has an Intelligence score greater
than 3, it may advance by character class. Otherwise,
it advances as an undead.
Calling
a New Spirit Companions
Whenever the Intuitive’s Maximum Total ECL
of spirit companions increases, she may choose
to gain a new spirit companion. Doing so requires
a full day of meditation. At the end of this meditation,
a new spirit companion appears. This new spirit
companion has an ECL of 1. If the spirit companion
has an Intelligence score greater than 3, it may
advance by character class. Otherwise, it advances
as an undead.
Replacing
a Spirit Companion
Whenever the Intuitive’s Maximum Total ECL
of spirit companions increases or she has lost
her spirit companion for whatever reason, she
may choose to undergo a ritual to summon (or bond
in the case of an Intuitive encountering a suitable
spirit) a replacement. This ritual involves three
days of fasting and meditation after which the
new companion appears. The new spirit companion
has the same ECL as the replaced companion.
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Spirit Companion Template
Spirit companion is an acquired template that
can be applied to any non-undead, non-construct
creature with an intelligence score.
Size
and Type
The creature’s type changes to undead. It
gains the incorporeal subtype. Size is unchanged.
Hit
Dice
Hit Dice becomes d12’s. For effects that
depend on number of HD, use the intuitive’s
character level or the spirit companion’s
HD, which ever is higher.
Speed
Spirit Companions have a fly speed of 30 feet,
unless the base creature has a higher fly speed,
with perfect maneuverability.
Ability
Scores
Cha becomes 8 if not already 8 or higher.
Armor
Class
Natural armor is the same as the base creature’s
but applies only to ethereal encounters. When
the spirit companion manifests (see below), its
natural armor bonus is +0, but it gains a deflection
bonus equal to its Charisma modifier or +1, whichever
is higher.
Attack
A spirit companion retains all the attacks of
the base creature, although those relying on physical
contact do not affect creatures that are not ethereal.
Full
Attack
A ghost retains all the attacks of the base creature,
although those relying on physical contact do
not affect creatures that are not ethereal.
Damage
Against ethereal creatures, a spirit companion
uses the base creature’s damage values.
Against non-ethereal creatures, the spirit companion
usually cannot deal physical damage at all but
can use its special attacks, if any, when it manifests
(see below).
Special
Attacks and Qualities
A spirit companion retains all the special attacks
of the base creature, although those relying on
physical contact do not affect non-ethereal creatures.
The spirit companion also gains the following
abilities.
Manifestation
(Su): A spirit companion dwells on the
Ethereal Plane and, as an ethereal creature, it
cannot affect or be affected by anything in the
material world. When a spirit companion manifests,
it partly enters the Material Plane and becomes
visible but incorporeal on the Material Plane.
A manifested spirit companion can be harmed only
by other incorporeal creatures, magic weapons,
or spells, with a 50% chance to ignore any damage
from a corporeal source. A manifested spirit companion
can pass through solid objects at will, and its
own attacks pass through armor. A manifested spirit
companion always moves silently. A manifested
spirit companion can strike with ghost touch weapon.
A manifested spirit companion remains partially
on the Ethereal Plane, where is it not incorporeal.
A manifested spirit companion can be attacked
by opponents on either the Material Plane or the
Ethereal Plane. The spirit companion’s incorporeality
helps protect it from foes on the Material Plane,
but not from foes on the Ethereal Plane.
When
a spellcasting spirit companion is not manifested
and is on the Ethereal Plane, its spells cannot
affect targets on the Material Plane, but they
work normally against ethereal targets. When a
spellcasting spirit companion manifests, its spells
continue to affect ethereal targets and can affect
targets on the Material Plane normally unless
the spells rely on touch. A manifested spirit
companion’s touch spells don’t work
on non-ethereal targets.
A
spirit companion has two home planes, the Material
Plane and the Ethereal Plane. It is not considered
extraplanar when on either of these planes.
A
spirit companion can only remain manifested for
1 minute each day per Intuitive level of the intuitive
it is bound with. This time does not need to be
contiguous.
Bound
(Ex): A spirit companion is mystically
bound to their intuitive. If they ever move out
of a range equal to 20ft per intuitive level,
they lose all turn immunity and the ability to
manifest. These advantages return when they return
to that range.
Mistreated
spirit companions can choose to leave their intuitives,
denying that character spells and class abilities
until such time as they gain a new spirit companion.
Telepathic
Link (Su): A spirit companion and their
intuitive share a telepathic link out to a distance
of 20ft / intuitive level. The intuitive cannot
see through the companion’s eyes, but they
can communicate verbally.
Because
of the nature of this link, the intuitive has
the same connection to an item or place as their
companion does.
Turn
Immunity (Ex): Spirit companions are
immune to the effects of turn or rebuke attempts.
Speak
with Spirits (Su): A spirit companion
gains the ability to speak with other creatures
like itself, which includes elementals, incorporeal
undead, creatures in astral form, and fey. |